Fighter
Base Class: Fighter

You are most comfortable in front of a roaring crowd of a packed arena, perhaps an underground bar side fight club ring, or maybe a professional fighter. You fight not for honor or glory, but for fame and coin. The cheers of fans and observers coarse through your veins and give your confidence in battle. You are a master of pleasing blood thirsty crowds.

 

Battle Performance

You are now proficient in the Performance skill.

You gain a pool of d6 die equal to your Charisma modifier and learn a Battle Performance.

You can choose to expend your Battle Performance die for any Performance (Charisma) checks and Charisma saving throws.

As a bonus action you may choose to expend one of your Battle Performance die to make a Performance (Charisma) check versus a target creature's AC. On a success you may roll your expended Battle Performance die and choose one of your known Battle Performance options for your next attack.

Your Battle Performance die changes when you reach certain levels in this class. The die becomes a d8 at 7th level, a d10 at 15th level, and a d12 at 18th level. You regain all uses after a short or long rest.

Boisterous Taunt

As a bonus action you may choose to expend one of your Battle Performance die to make a Performance (Charisma) check versus a target creature's AC. On a success you may roll your expended Battle Performance die. When the target creature attacks next, subtract the number rolled on your Battle Performance die from one of the target creature's attack rolls.

Crowd Favorite

As a bonus action you may choose to expend one of your Boisterous Strike die to make a Performance (Charisma) check versus a target creature's AC. On a success you may roll your expended Boisterous Strike die and have an ally within 30 ft. of you to add the number to their next attack roll.

Encore

As a reaction you may choose to expend one of your Battle Performance die to make a Performance (Charisma) check versus a target creature's AC. On a success you may make a melee weapon attack against a creature within 5 ft. of you and add the number rolled on your expended Battle Performance die to your damage roll.

Finishing Blow

As a bonus action you may choose to expend one of your Battle Performance die to make a Performance (Charisma) check versus a target creature's AC. On a success you may roll your expended Battle Performance die to add the number rolled to your next damage roll.

Guard Break

As a bonus action you may choose to expend one of your Battle Performance die to make a Performance (Charisma) check versus a target creature's AC. On a success you may roll your expended Battle Performance die and lower the target creature's AC by the number rolled.

Momentum Shift

As a bonus action you may choose to expend one of your Battle Performance die. When you do so a target creature must make a Wisdom saving throw against your Performance (Charisma). You may add your expended Battle Performance die number roll to this check. On a success the target creature suffers no ill effect.. On a failure the target is incapable of using its movement willingly until the beginning of your next turn.

Pump Up

As a bonus action you may choose to expend one of your Battle Performance die to make a Performance (Charisma) check. If your Performance (Charisma) check is less than or equal to your character level, roll your Battle Performance die. Add that number to your AC until the beginning of your next turn.

Signature Strike

As a bonus action you may choose to expend one of your Battle Performance die to make a Performance (Charisma) check versus a target creature's AC. On a success you may roll your expended Battle Performance die to add the number rolled to your next attack roll.

Tag Team

As a bonus action you may choose to expend one of your Battle Performance die to make a Performance (Charisma) check versus a target creature's AC. On a success you may roll your expended Battle Performance die and choose any ally within 5 ft. of the target creature to use their reaction to make one melee weapon attack. Add the rolled Battle Performance die number your ally's attack roll.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Battle Performance II

You have advantage on all Performance (Charisma) checks.

Your Battle Performance die changes when you reach certain levels in this class. The die becomes a d8 at 7th level, a d10 at 15th level, and a d12 at 18th level. You also may choose another Battle Performance option.

Battle Performance III

When you expend a Battle Performance die and add the number rolled to any saving throw.

Your Battle Performance die changes when you reach certain levels in this class. The die becomes a d8 at 7th level, a d10 at 15th level, and a d12 at 18th level. You also may choose another Battle Performance option.

Battle Performance IV

You may add your Charisma modifier to your weapon damage rolls.

Your Battle Performance die changes when you reach certain levels in this class. The die becomes a d8 at 7th level, a d10 at 15th level, and a d12 at 18th level. You also may choose another Battle Performance option.

You may now use this ability an unlimited number of times.

Grand Spectacle Image

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