Warlock
Base Class: Warlock

"Make a contract with me and become a Magical Girl!"

 

You have been selected by the secretive extraterrestrial race known as Incubators. Omnipotent, unfeeling, and never blinking, although somehow wildly adorable, one of these cat-like super-beings has presented you a tantalizing offer: You accept the powers of the Incubators as a Magical Girl, and in return, The Incubators grant for you a single wish: your deepest desire. Your wish shapes the form of your magic: for example, wishing an ill loved one to get better would provide you with healing magic such as cure wounds and lesser restoration. In addition, you adopt a fighting style that blends martial combat with divine magic, taking on nightmare creatures keen on feeding on the innocent and shattering their hope. Your mortal enemies are Youkai, the very embodiment of despair, powerful magicians that employ confusing and maddening labyrinths that trap and challenge those who would become their prey. Likely unbeknownst to you, however, is your end of the bargain: the only way out for a magical girl is to become a Youkai yourself. Should you die or fall victim to total despair, your magical power is twisted and deformed, turning you into one of the vile creatures you've devoted your life to fighting.

Expanded Spell List

The Incubator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Incubator Expanded Spells

Resplendent Warrior

At 1st level, your newly acquired powers grant the training necessary to effectively arm yourself for battle. You gain proficiency with shields and martial weapons.

Wishful Archetype

 Your wish determines exactly how your magic manifests. Choose one from the list of Wishful Archetypes below. That Archetype will grant you special features at levels 1, 6, 10, and 14. As your archetype is largely character-motivated, the provided options aren't guaranteed to work for everyone. Talk with your DM when developing your own Wishful Archetype.

Benevolence

Your wish was for the benefit of people or other living things. Usually a selfless act, your wish is a gift to others.

Justice

Your wish was the righting of a wrong or for the proper consequence for a deed or misdeed. You act for the rightful application of law or your own sense of righteousness.

Self

Your wish was for the promotion of your own goals or ideals, or for abilities far beyond your natural capabilities. In order to better the world, you chose to better yourself.

Soul Gem

Starting at 1st level, your soul is transferred to a Soul Gem: a small crystal taking on the form of a trinket, a piece of jewelry, or some other portable item. Your Soul Gem is the source of your magical power, and provides a font of Mana which can be drawn from to perform special abilities. Your Mana pool is equal to 1 + your level in this class. Dropping to 0 Mana is akin to dropping to 0 hit points, forcing death saves in order to become stabilized.

 Your body is an empty husk; your very being is held inside your Soul Gem. Being moved more than 70 feet from your Soul Gem imposes disadvantage on all ability checks and saving throws, and being moved more than 100 feet immediately paralyzes you. This effect cannot be removed, such as with Lesser Restoration, unless the soul gem is returned within range of your body.

True Image

Starting at 1st level, you gain the ability to take on a magical aura in the form of a stylized dress, known as a Magical Girl Costume. As an action on your turn, you can spend 1 Mana and assume the true image of a Magical Girl. Your Magical Girl Costume gives you an AC of 10 + your Charisma modifier + your Dexterity modifier. This transformation lasts for ten minutes or until you revert to your normal form as a bonus action.

Grief Seed's Birth

Failing three death saves, as a result of dropping to 0 Mana or otherwise, shatters your soul gem, twisting your soul into that of an evil and depraved Youkai.

Archetypal Image

Starting at 6th level, your True Image triggers an additional effect based on your Wishful Archetype. When you use your action to activate True Image, you can spend an additional 1 Mana to add the effect attributed to your Wishful Archetype.

Dauntless Entrance

A glimmering wind moves among your friends, guiding their actions. Whenever you activate True Image, you and a number of allies equal to your Charisma modifier (minimum of 1) who can see you gain advantage on saving throws until your next turn.

Graceful Vitality

A glimmering veil weaves its way around your friends, shielding them from harm. Whenever you activate True Image, up to six allies of your choice who can see you gain temporary hit points equal to your Warlock level.

Righteous Charge

A glimmering force surrounds your friends, steering their strikes. Whenever you activate True Image, up to six allies of your choice who can see you gain a bonus to attack and damage rolls equal to your Charisma modifier until your next turn.

Archetypal Image

Starting at 10th level, your True Image triggers an additional effect based on your Wishful Archetype. When you use your action to activate True Image, you can spend an additional 2 Mana to add the following effects attributed to your Wishful Archetype.

Dauntless Incursion

A glimmering wind moves among your friends, guiding their actions. Whenever you activate True Image, you and a number of allies equal to your Charisma modifier (minimum of 1) who can see you gain advantage on saving throws until your next turn. Additionally, until your next turn, allies affected by this feature can use a bonus action to impose disadvantage when they force an enemy to make a saving throw, or to give themselves advantage on their next attack roll.

Graceful Ward

A glimmering veil weaves its way around your friends, shielding them from harm. Whenever you activate True Image, up to six allies of your choice who can see you gain temporary hit points equal to your Warlock level. Allies affected by this feature also gain a +2 to their armor class until the temporary hit points granted to them by this feature run out.

Righteous Rebuke

A glimmering force surrounds your friends, steering their strikes. Whenever you activate True Image, up to six allies of your choice who can see you gain a bonus to attack and damage rolls equal to your Charisma modifier until your next turn. Additionally, until your next turn, allies affected by this feature can use their reaction to deal radiant damage equal to 1d4 + your Charisma modifier to an enemy they take damage from.

Archetypal Image

Starting at 14th level, your True Image triggers an additional effect based on your Wishful Archetype. When you use your action to activate True Image, you can spend an additional 3 Mana to add the following effects attributed to your Wishful Archetype.

Dauntless Audacity

A glimmering wind moves among your friends, guiding their actions. Whenever you activate True Image, you and a number of allies equal to your Charisma modifier (minimum of 1) who can see you gain advantage on saving throws until your next turn, and, until your next turn, allies affected by this feature can use a bonus action to impose disadvantage when they force an enemy to make a saving throw, or to give themselves advantage on their next attack roll.

When you activate True Image, 2d10 tendrils of crackling energy streak towards creatures of your choice in a 30ft. radius centered on you. Each creature must make a Constitution saving throw against your Warlock spell save DC or become wrapped in chains of brilliant light, becoming paralyzed until the start of your next turn. Damage dealt to creatures paralyzed in this way can either be radiant or the normal type for that attack, attacker’s choice. Additionally, creatures that take damage while paralyzed from this feature become frightened of any creatures that dealt that damage as soon as their paralysis ends. A frightened creature can then make a Wisdom saving throw against your Warlock spell save DC at the end of each of its turns, ending the effect on a successful save.

Graceful Assault

A glimmering veil weaves its way around your friends, shielding them from harm. Whenever you activate True Image, up to six allies of your choice who can see you gain temporary hit points equal to your Warlock level and a +2 to their armor class until the temporary hit points granted to them by this feature run out.

Additionally, when you activate True Image, 2d10 bolts of brilliant light rain down on creatures of your choice in a 20ft. radius centered on you. Each creature must make a Constitution saving throw against your Warlock spell save DC or be marked with radiance. Until you are incapacitated, you revert to your normal form, or the creature dies, marked creatures have disadvantage on attack rolls against your allies. Additionally, until the start of your next turn, if a marked creature misses an attack roll, it automatically deals that attack’s damage to itself. Resistances and immunities apply as normal. A marked creature can make a Constitution saving throw against your Warlock spell save DC at the end of each of its turns, ending the effect on a successful save.

Righteous Storm

A glimmering force surrounds your friends, steering their strikes. Whenever you activate True Image, up to six allies of your choice who can see you gain a bonus to attack and damage rolls equal to your Charisma modifier until your next turn, and, until your next turn, allies affected by this feature can use their reaction to deal radiant damage equal to 1d4 + your Charisma modifier to an enemy they take damage from.

Additionally, when you activate True Image, 10d4 bladed weapons rain down from above, landing anywhere in a 20ft. radius centered on you. You can choose any assortment of daggers, shortswords, longswords, greatswords or glaives for the falling weapons, as well as where the weapons land. Each weapon must land in a separate space. If a weapon lands in a space occupied by another creature, it must make a Dexterity saving throw against your Warlock spell save DC or take radiant damage equal to 2d10 + your Charisma modifier. As a bonus action, you or any of your allies may pick up a weapon and wield it. Each weapon counts as magical for the sake of overcoming resistances and immunities, and the damage it deals is radiant, rather than the normal damage type for that weapon. All weapons created by this feature disappear when True Image ends.

The Incubator Image

Comments

Posts Quoted:
Reply
Clear All Quotes