Base Class: Monk
Monks of the Way of the Tree of Life believe that a person's ki is governed by a series of nodes, sometimes called chakras, through which ki may flow to the body and perform its role of sustaining and animating living creatures. Such monks may imagine the network of channels of ki through the body as the branches of a tree, and chakras are where the branches diverge from the trunk. One sufficiently trained in the arts of the Tree of Life knows exactly where these chakras lie, and can use subtle touches of these points to elicit a variety of responses in the body. Such monks may take on the role of a healer, travelling the land and curing illness and injury where they find it. Other may use their knowledge to devastating effect on the battlefield, crippling and disorienting their enemies with only the slightest of blows.
Detect Impurity
At 3rd level, you can identify sickness and infirmity through your understanding of Ki. You gain proficiency in Medicine, if you were not already proficient in that skill. Additionally, as an action, you can cast detect poison and disease without using a spell slot or material components.
Ki Disruption Techniques
Starting when you choose this tradition at 3rd level, you can close your enemy's chakras with precise strikes, inflicting various effects on them. When you strike an enemy with an unarmed attack, you can spend a Ki point to impose one of the following effects:
Chain Chakra: The target must make a Constitution saving throw. On a failure, its legs seize up, and its movement speed is reduced to zero until the end of its next turn.
Sword Chakra: The target must make a Dexterity saving throw. On a failure, its arms go limp, and it drops any weapons or items that it is holding and has disadvantage on Dexterity checks and attack rolls until the end of its next turn.
Veil Chakra: The target must make a Wisdom saving throw. On a failure, it becomes blinded and deafened until the end of its next turn.
You can only use this ability once per turn.
Realign Chakras
At 6th level, you gain the ability to heal others by refocussing their Ki. As an action, you can spend 3 Ki points to touch a creature and cast lesser restoration or protection from poison on a target.
Additionally, as an action you can touch a creature and spend 3 Ki points to restore 2d6 hit points. You can increase the number of d6s rolled by spending an additional Ki point per d6, using a maximum number of points equal to your Proficiency modifier.
Extract Ki
At 6th level, you also gain the ability to draw Ki from your enemies with your strikes. When you score a critical hit on an Unarmed Strike, or reduce a target to 0 hit points with an Unarmed Strike, you can use your reaction to regain 2 Ki points.
Advanced Ki Disruption Techniques
At 11th level, you have learned more complex ways of interrupting the flows of Ki in a person's body. When you hit a target on your turn with an Unarmed Strike, you can spend 3 Ki points to inflict one of the following effects:
Crown Chakra: The target must make a Constitution saving throw. On a failure, its mind becomes clouded. The target's Intelligence and Charisma scores become 1 for 1 minute. During this time, the target also cannot cast spells. The target can repeat its saving throw at the end of its turns.
Scroll Chakra: You cast dispel magic on the target, using Wisdom as your spellcasting ability.
Tomb Chakra: The target must make a Charisma saving throw. On a failure, its willpower is drained. The target makes all ability checks, attack rolls and saving throws with a penalty equal to your Wisdom modifier for 1 minute. The target can repeat its saving throw at the end of its turns.
Heighten Reflexes
Beginning at 11th level, you can enter a special meditative state that accelerates the flow of Ki around your body. As a bonus action, you can spend 6 Ki points to cast haste on yourself. This does not count as a magical effect and is not canceled by effects such as dispel magic or an antimagic field. However you must maintain concentration as if you were concentrating on a spell.
Deadening Touch
Additionally at 17th level, you can close off your enemy's Chakras to prevent their wounds from healing. When you hit a creature with your Flurry of Blows, Ki Disruption Technique or Stunning Strike abilities, it cannot regain hit points until the beginning of your next turn.
Previous Versions
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