Ranger
Base Class: Ranger

A ranger subclass that focuses on mixing magic and firearms.

Golden gun

You summon a pistol. As an action you can fire the pistol. You make a ranged weapon attack, dealing 8d8 radiant damage on a hit. You can use this action a number of times equal to your wisdom modifier. When you summon your weapon, you have a number of shots equal to your wisdom modifier. 

Flaming knife

As an bonus action, make a ranged weapon attack dealing 1d10 fire damage on a hit. When the knife lands, hit or miss, each creature within 10 ft must make a dexterity saving throw or take 1d10 fire damage.

Dead shot

You now crit on a 19-20. In addition, whenever you hit a critical, you regain one shot of your golden gun.

Grenade

As an action, you throw a explosive grenade. All creature within 15 ft of the grenade must make a dexterity saving throw or take 4d6 fire damage. Any creature who starts their turn winthin 10 ft of the grenade or failed the saving throw, must make a dexterity saving throw at the start of their turns or take 2d6 fire damage.

Increased movement

Your movement speed increases by 5 ft and you can double jump as an action. The height that you can jump is equal to 10 + your dexterity modifier + your proficiency bonus.

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2019 5:30:12 PM
34
2
--
Coming Soon
12/2/2019 12:33:08 PM
122
5
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes