Base Class: Ranger
A ranger subclass that focuses on mixing magic and firearms.
Golden gun
You summon a pistol. As an action you can fire the pistol. You make a ranged weapon attack, dealing 8d8 radiant damage on a hit. You can use this action a number of times equal to your wisdom modifier. When you summon your weapon, you have a number of shots equal to your wisdom modifier.
Flaming knife
As an bonus action, make a ranged weapon attack dealing 1d10 fire damage on a hit. When the knife lands, hit or miss, each creature within 10 ft must make a dexterity saving throw or take 1d10 fire damage.
Dead shot
You now crit on a 19-20. In addition, whenever you hit a critical, you regain one shot of your golden gun.
Grenade
As an action, you throw a explosive grenade. All creature within 15 ft of the grenade must make a dexterity saving throw or take 4d6 fire damage. Any creature who starts their turn winthin 10 ft of the grenade or failed the saving throw, must make a dexterity saving throw at the start of their turns or take 2d6 fire damage.
Increased movement
Your movement speed increases by 5 ft and you can double jump as an action. The height that you can jump is equal to 10 + your dexterity modifier + your proficiency bonus.
Previous Versions
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10/25/2019 5:30:12 PM
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12/2/2019 12:33:08 PM
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Posted Feb 28, 2020awsome I've been looking for a destiny gunslinger class