Wizard
Base Class: Wizard

Waterdeep campaign variant of school of war magic

Wizards intuition

When you are hit by an attack or you fail a saving throw, you can use your reaction to gain one of the following

+2 to AC or

+4 to saving throws

Tactical awareness

You add your intelligence modifier to your initiative.

Spell boost

Whenever you successfully end a spell with dispel magic or counterspell, you gain one surge point. You can store up the number of your intelligence modifier of surge points between long rests. After a long rest your points reset to zero.

Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one surge point to deal force damage to that target. The damage equals half your wizard level.

Magical fortification

While you maintain concentration on a spell you have a +2 to AC and saving throws

Use the force

When you use your wizards intuition feature, you can cause magical energy to arc from you. Up to three creatures of your choice that you can see within 60 feet of you each take force damage equal to half your wizard level.