Base Class: Wizard
Waterdeep campaign variant of school of war magic
Wizards intuition
When you are hit by an attack or you fail a saving throw, you can use your reaction to gain one of the following
+2 to AC or
+4 to saving throws
Tactical awareness
You add your intelligence modifier to your initiative.
Spell boost
Whenever you successfully end a spell with dispel magic or counterspell, you gain one surge point. You can store up the number of your intelligence modifier of surge points between long rests. After a long rest your points reset to zero.
Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one surge point to deal force damage to that target. The damage equals half your wizard level.
Magical fortification
While you maintain concentration on a spell you have a +2 to AC and saving throws
Use the force
When you use your wizards intuition feature, you can cause magical energy to arc from you. Up to three creatures of your choice that you can see within 60 feet of you each take force damage equal to half your wizard level.