Base Class: Bard
You have seen beyond the playersheet and dice and ever since that moment you have realised that this is just a game and you can control it as you please.
Meta Gamer
When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice, you can change these after a short and long rest. You can also change your expertise.
Fudge this shit
You realised you can fudge with the dice.
- You can fudge the dice whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can fudge the dice 3 times per long rest. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
- You can also fudge a die when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
With Friends like these...
You can look at another player his character sheet and copy a class feature. You can change this feature to another players feature each short rest.
Screw the Dungeon Master
You can cast Mass Suggestion up to a number of times to half your Charisma modifier (rounded up). You regain any expended uses of this ability after completing a long rest.
You suggest a course of activity (limited to a sentence or two) and magically influence up to twenty-five creatures of your choice that you can see within range and that can hear and understand you. Creatures that can’t be charmed are immune to this effect.The suggestion does not have to sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically does not negate the effect of the spell. Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do. You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn’t met before the spell ends, the activity isn’t performed. If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.
Previous Versions
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12/5/2019 5:40:35 AM
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26
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2
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Coming Soon
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