Base Class: Cleric
A cleric that brings the comfort of home to their allies.
Bonus Cantrip
You learn the produce flame cantrip, which counts as a cleric spell for you, and does not count against your number of cantrips known.
Warm Spirit
Also at 1st level, you can rebuke attackers with a fiery passion. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 fire damage on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Blanket of Warmth
Starting at 2nd level, you can use your Channel Divinity to bring comfort to your fellows around you.
As an action, you can surround yourself with a comforting warmth, similarly to a campfire, for 1 minute. During this minute, any allied creature within 15 feet of you has resistance to cold damage.
Campfire Flare
At 6th level, when you deal fire damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Master of the Hearth
At 17th level, you can create a perfect campfire through use of produce flame, during a short rest. Any creature that takes a short rest with you when you create this campfire gains resistance to fire damage for 1 hour.
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