Warlock
Base Class: Warlock

The Sleeper in the Deep. The Mother of monsters. The Dread Echidna. She slumbers within the great Sea, dreaming, her dreams reaching out into our reality, birthing great monstrosities. This is the power of the great and terrible Ur-Dragon, that even while in sleep millenniums deep she continues to accost us to this day. Those who can wonder into the unconscious mind of Echidna can return with great powers, but they risk the destruction of their very ego.

Extended Spell List:

1st –color spray, Magic Missile
2nd –see invisibility, darkvision
3rd –protection from energy, water breathing
4th –polymorph, wall of fire
5th –legend lore, Dream

Draconic Tongue

Starting at 1st level, you read, write, and speak Draconic. You gain double your proficiency bonus when making Charisma checks with Dragon-type creatures.After a long rest you can choose to gain resistance to Fire, Acid, Poison, Cold, or Lightning, until your next long rest. 

Draconic Infusion

Starting at 6th level, you learn a bonus cantrip based on the damage type you choose to resist after a long rest.
Fire – fire bolt
Acid – acid splash
Poison – poison spray
Cold – ray of frost
Lightning – shocking grasp
This additional cantrip (regardless of which source you receive) does not count towards your cantrips known, and all the incantations that effect the "Eldritch Blast" cantrip effect your chosen cantrip.

Invoke The Dream Mists

Starting at 10th level you may conjure a 20 foot area of mist, this area counts as obscured. Roll a 1d4, one of the following sets of creatures appears within the mist
1 one Displacer Beast
2 two Spined devils
3 one Ghast
4 four homunculus
These creatures are hostile towards your foes, but do not obey your commands. Once you use this feature, you must finish a short or long rest before you can use it again. 

Upon The Wings Of A Dream

Starting at 14th level, you can channel your eldritch energies to form draconic wings. You can use a bonus action to expend a warlock spell slot and grow bat-like wings and gain a 60 ft. fly speed for 1 minute. Creatures within 30 feet of you when you activate this feature feel the dread weight of the dreams of Echidna, and must make a wisdom saving throw or be frightened until the aura ends. A creature that succeeds on this saving throw is immune to your aura until you activate this ability again. 

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