Base Class: Sorcerer
Channel the positive energy of the Feywild into powers of trickery and deception.
Fey Descendent
You can speak, read and write Sylvan and your proficiency bonus is doubled for any Charisma chacks made that involve Fey. Additionally you have advantage on saves against being charmed and magic cannot put you to sleep.
Faerie Kin Spells
| Sorcerer LEVEL | SPELLS |
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1st |
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3rd |
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5th |
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7th |
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9th |
Tricksters Escape
Starting at 6th level, when you are hurt in battle you take the chance and disappear. When take damage you may use your reaction to flee to the Feywild, as if by the plane shift spell, at the beginning of your next turn you return to the plane you were originally on. If you are in the Feywild when you take this reaction then you appear in a random plane determined by the DM. Once you use this feature you cannot use it again until you finish a long rest.
Wings Of The Unseelie Court
At 14th level, you gain the ability to sprout a pair of faerie wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. Additionally as a bonus while your wings are active you can spend 2 Sorcery points to teleport 30 feet to a point you can see.
You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Word Of The Seelie Court
Beginning at 18th level, you begin to subtly control those around you. When you make a Charisma check to interact with another creature you may use your reaction to spend 1 Sorcery point and gain advantage on the roll, on a 19 or 20, the creature must succeed on a Wisdom saving throw or be charmed by you as if by the charm person. Additionally when you cast spells that leave creatures charmed you can spend up to 5 Sorcery points, for every Sorcery point you spend the creature has a -1 bonus to the roll.
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