Sorcerer
Base Class: Sorcerer

Whether the result of careful selective breeding, a ritual gone wrong, or the remnants of a demonic pact, you are the result of someone or something attempting to create a being that has great magical potential.

As a result of this, your innate magic is more powerful than you could have ever dreamed of. Strange things are happening to you though. You instinctively know things that you shouldn't, Your spells sometimes seem to have minds of their own, and when you push yourself, really push yourself, you can surpass your limits in a spectacular fashion.

 

Amalgamtion

 When others learn, you do. You don't need to understand magic to use it. It's what you were made for after all.

When you choose this feature at 1st level, choose 2 cantrips from any classes spell list. These count as Sorcerer spells, you may cast them at will, Charisma is your spells modifier for these spells, and they don't count against your number of cantrips known.

 

Magical Stamina

Your magic seems to protect you of it's own volition. Whether you want it to or not.

Starting when you take this feature at 2nd level, whenever you spend sorcery points, gain temporary hp equal to the amount of sorcery points spent.

 

Exertation

You find you can start pushing your limits past what should be possible. It hurts though.

Starting at 6th level, whenever you create a spell slot using sorcery points, you may take 1d4 damage a number of times equal to that spell slots level. If you do, create 2 spell slots of that level instead.

 

MetaMastery

The quirks of magic are apparent to you. If you push yourself, you find you can manipulate them to your liking.

At 14th level, whenever you use a meta-magic option on a spell, you may choose to take 1d4 damage a number of times equal to that spells level, if you do you may use another meta-magic option on that spell.

Additionally, at 17th level, you gain access to all the meta-magic options.

 

Limit Break

You always instinctively knew what your limits were. Who knew that breaking them would be so easy?

Starting at 18th level, as a bonus action, you can create spell slots of the 6th level or above. To do so, expend a number of sorcery points equal to that spell slot's level times 2.

 

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