Base Class: Wizard
Students of this school believe that progress is made through using the available resources the have. They have a history of being confused with necromancers, though their magic is much less forgiving. these wizards mix together the power of life and destruction, and form life force to their will. They have mastered their craft through countless hours of experimentations and studying, bridging the gap between the magic world and the earthly world.
Many wizards of this tradition are Tieflings and Necromancers, and take pride in controlling the lives around them. their powers not only provide a means of pleasure at the powers of a reaper, but also makes them feared and respected, as well as worshipped in some circles.
wizards in this school are Saints to some, but the other schools regard them as worse than devils.
Life Drain
Becoming Fluent in the mastery of your own life force, you have figured out a way of drawing it out of others.
as a bonus action on your turn, they can roll a constitution save to see if you succeed in drawing life force from an entity in the area. If they fail roll 1d4 and regain 1 charge with the energy you can choose to charge an attack, load a weapon with magic damage, or heal someone.
Life Gem
At level 2, you can take 6 hours to create a gem out of arcane energy that can hold life force energy. there are a set amount of charges equal to your Intelligence modifier. each charge deals 1d4 damage, and ranks up at levels. you take damage equivalent to your gem charge damage, to put a charge into the gem.
Overtax
With becoming familiar to your tradition, you have found how to push your body to the limits to power your on spells. once per long rest, you can overtax your body to double the damage of your spell, by taking 1/2 the original damage.
Self Drain
At 2nd level, you can drain your own life force to empower yourself, or the others around. when you use this spell, pick a die, then roll that die and take the damage you roll with it, and then use the die to empower an attack, ally attack, or heal.
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Posted May 12, 2018Vaegrim, as I am sure you read all the features, when going back over it I rewrote most of the features an clarified my mistakes, but I do have a question. How do you set a limited use ability to be equivalent to your intelligence modifier? I would appreciate this very much and I apologize sincerely for my inconveniences.
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Posted May 12, 2018The descriptive text really needs a tuneup. Life Gem and Self Drain are the only features to say at what levels they become available, and most of the features mechanics are completely missing. It may be that you've got these features working perfectly on the Character Builder, but you really need the descriptions to accurately and completely explain the rules of the class.