Barbarian
Base Class: Barbarian

The Rage mage is based on the concept of losing oneself to the magical energies of the weave so much so that they eventually become magic themselves. their passion for the arcane energies that fuel them are unparalleled by any other class.

Spellcasting

Cantrips: At 1st level, you know 1 cantrip of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Rage Mage table.

Spell Slots: The Rage Mage table shows how many spell slots you have to cast your Rage Mage spells of 1st level and higher. To cast one of these Rage Mage spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

Spells Known: of 1st Level and Higher

You know two 1st-level spells of your choice from the sorcerer spell list.

The Spells Known column of the Rage Mage table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots.

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

 

Spell casting Ability: Charisma is your spell casting ability for your Rage Mage spells. You use your Charisma whenever a spell refers to your spell casting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Rage Mage spell you cast and when making an attack roll with one

Spell save DC = 8 + your proficiency bonus + Charisma modifier.

Spell attack modifier = Your proficiency bonus + Charisma modifier.

Spell casting Focus: You can use a weapon or an arcane focus as a spell casting focus for your Rage Mage spells.

Spell Rage:

At 3rd level, the Rage Mage unchecked emotions flood into their magical energy as they bring their fury into their spells. While raging, the barbarian may choose to go into a spell rage. While in a spell rage, they no longer gain the usual benefits of a rage, and instead gain the following.

  • The barbarian may cast spells while raging, as long as the casting time is no longer than an action
  • All spells gain a bonus on damage equal to the damage column of the barbarian table.  If a spell has multiple attacks, this bonus is added each time. E.g. the damage would be added to each magic missile from a magic missile spell. But only once to a fireball spell.
  • The barbarian cannot concentrate on spells.
  • As a bonus action, the barbarian may end their spell rage, continuing onto their normal rage if they so choose.

Fury of the Weave:

 at 6th level while raging, magic is the rage mage, the rage mage is magic.

  • Gain resistance to magic damage
  • Gain advantage on saving throws verses magic.
  • Gain advantage on all caster level checks
Fury of the Weave:

Fury of the Weave: at 6th level while raging, magic is the rage mage, the rage mage is magic.

  • Gain resistance to magic damage
  • Gain advantage on saving throws verses magic.
  • Gain advantage on all caster level checks

Explosive Arcana:

At 10th level the fury inside the Rage Mage has begun to peak, and their magic is fueled to new heights. Once per rage, the Rage mage can take a level of exhaustion to maximize the damage of their spells for 1d3  rounds.

Arcana Outrage:

 At 14th level arcane energies ripple off of them like a tidal wave. As a bonus action on their turn while raging, the barbarian may expend a spell slot to gain the following benefits on all attacks until the beginning of their next turn.

  • Weapon attacks increase their critical chance by 1 step. (eg, if normally at 20, increase to a roll of 19-20)
  • Weapon attacks gain an increase in damage equal to 1d12 force damage, per spell level slot used.
  • The barbarian may make a DC 15 constitution save each round to concentrate on a spell during

Additionally, if the barbarian gets reduced to 0 hit points, less than, or dies, the weave around them erupts.

roll 1d3. In 1d3 rounds the weave around the barbarian explodes for 10d6 + barbarian level magical untyped damage . Reflex savingthrow for half.

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