Paladin
Base Class: Paladin

The Oath of Enlightenment is a sacred vow of self-development sworn by servants of psychic gods and orders of mystic practitioners. Called mindswords, these paladins blend their divine magics with rigorous self-discipline to hone psionic power. Through strict adherence to ascetic living and ponderous meditation, mindswords unlock the hidden powers of the mind, bolstering the strength of their will and the might of their flesh.

Channel Divinity

Mind Over Matter. You can augment your body with the might of your mind. When you would fail a saving throw to maintain concentration on a paladin spell, you can use your Channel Divinity as a reaction to succeed instead. 

Phantom Smite. You can use your Channel Divinity as a bonus action to begin channeling psionic energy to transcend physical limitations. For 1 minute, your reach increases by 5 feet, and when you damage a creature with a weapon attack or with your Divine Smite or Improved Divine Smite features, you can choose to inflict psychic damage instead of the normal damage type. Also, when you make a melee attack while under this effect, you ignore half and cover and three-
quarters cover.

You can end this effect on your turn (no action required),
and it ends early if you are unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Aura of Clairvoyance

Starting at 7th level, you can envision those around you by sensing their errant thoughts, recreating your surroundings within your own mind. While you are conscious, you are aware of the exact location of any creature within 10 feet of you that has an Intelligence score of 4 or higher, as if you could directly see it.
At 18th level, the range of this aura increases to 30 feet.

Alien Endurance

At 15th level, you begin to stimulate your physical resilience through pure willpower. When you take damage, you can use your reaction to gain resistance to that instance of damage. Once you use this feature, you can't use it again until you finish a short or long rest.

Paranormal Ascendancy

At 20th level, you can use your mastery of psionics to unlock
the most potent capacity of your mind as an action. You gain
the following benefits for 1 minute:

  • You are immune to psychic damage and can't be charmed.
  • You gain a flying (hover) speed of 30 feet.
  • You can cast your paladin spells without any components,
    as long as they don't have a listed cost.
  • You have advantage on saving throws maintain
    concentration on a paladin spell you cast.
  • You can cast the spell psychic scream once without
    requiring a spell slot or any components.

After using this feature, you must finish a long rest before
you can use it again.

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