Base Class: Barbarian
Ravens are known for their cleverness and cunning. The Barbarians who take up this creature as their totem gain aspects of the raven's keen mind. Even during the most ferocious of rages, they are able to analyze their opponent's fighting style and exploit their flaws.
Spirit Seeker
Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the beast sense and speak with animals spells, but only as rituals, as described in the Spellcasting section.
Totem Spirit - Raven
When in a rage, if you see an opponent miss an attack, during your next turn your attacks have advantage against them.
Aspect of the Beast - Raven
You gain the inquisitiveness of the Raven. Gain proficiency in Perception and Insight, plus advantage on Intelligence saves.
Spirit Walker
At 10th level, you can cast the commune with nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.
Totemic Attunement - Raven
While raging, as a bonus action/reaction you can summon spiritual raven wings. The wings can be used to give a high/long jump additional feet equal to your Strength Score or allow you to glide through the air.
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