Rogue
Base Class: Rogue

Most Rogues train under the art of the blade but others...they prefer to gain power through demonic means. Some of these rogues are known as the Demonic stalkers. Demonic stalkers specialize in seduction and deception choosing their prey and preparing cautiously for their kill.

Demon Shade

You channel the powers of infernal darkness, shielding your presence from your prey. As an action, you come become shrouded in darkness and virtually invisible. Anything you are wearing or carrying is invisible as long as it is on your person. This feature ends for you if you attack, cast a spell, or affect another creature in any way, and are only visible to creatures within 10ft of you. You can concentrate as if concentrating on a spell.

 

You learn to use your wits and charisma to charm and fool others around you. When you choose this archetype at 3rd level you gain proficiency in the Deception and Persuasion Skills if you don't already have it. You gain expertise instead if you were already proficient in the skills. 

Allure

Starting at level 9 you learn to infect the mind of creatures around you. As an action, you can canalize demonic energy into the mind of a creature. As an action, you can choose to either send a wave of charming energy or a wave of terrifying nightmares into the mind of a creature within 80ft. 

Charm

You infect the mind of a creature making them believe that you are the love of their life. The creature must succeed on a Wisdom saving throw or be charmed for 1 minute. For the duration, all attacks you make against the creature have advantage and attacks done with Hate Spike automatically crit when they hit. The target repeats the save after being attacked by you. While charmed this way the creature can attack the charmed at disadvantage once they have been hit first.

This ability can be used once per short or long rest.

Terrify 

You infect the mind of a creature with horrific visions of the true horror from where your powers come from. Chose a creature within 70ft of you that can see you. the creature must succeed on a Wisdom saving throw or become extremely paranoid and fall under the effects of a confusion spell. While under this effect all attacks against the creature from creatures other than yourself have advantage. The creature can repeat the save at the end of every turn after the first. 

Whispers of the night

You have learned to use your demonic energy to awaken the emotions of others. If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creature’s Wisdom (Insight) check. If you or your companions are fighting the creature, your check automatically fails. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. If your check succeeds, the target is charmed by you and regards you as the love of their life. This feature lasts for 24 hours until you are killed or break the charm as a bonus action. You may only have 1 creature charmed at the time in this way. The creature can make a Wisdom saving throw against your dc whenever you or your companions' harm or otherwise make the target not regard you as their true love.

Hate Spike

You learn to canalize your demonic energy into a powerful attack that is most effective in those unsuspecting of it. This shows itself as a trail of spikes that pierce the flesh of an enemy in their path. 

Hate spike deals 1D8 piercing damage and a bonus 1D4 psychic. The weapon counts as a ranged weapon with a range of 15 a long-range of 30 and the special property that allows it to make attacks to a creature within 5ft without disadvantage. 

 

The weapon counts as magical for the purpose of overcoming resistance. 

Hate spike is empowered with the use of Allure allowing it to automatically crit. 

Whiplash

At level 17 your demonic powers have developed to the point where you can attempt to execute a damaged creature. As an action, you can dash up to a target within 30 feet of you and try to execute them. the target is instantly executed and killed if it has 50 or fewer hitpoints. If the target has 51 or more hitpoints it instead takes 5D6 slashing damage and 5D6 necrotic damage. If the target is charmed or you use whiplash while in Demon shade the effect is empowered instead of executing any target with 70 or fewer hitpoints and it instead deals 7D6 slashing and 7D6 necrotic. This attack can be used to trigger a sneak attack. After using this ability the caster can teleport to an unoccupied space within 40 feet and instantly enter Demon Shade.

The target can make a Constitution save to take half damage DC= 8+your proficiency bonus+your charisma modifier. 

This feature can only be used once per long rest. 

Previous Versions

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