Ranger
Base Class: Ranger

Uses bombs as weapons.

Has 4 Explosive Points (EP) which allow you to do explosions.

Homemade Explosives

This ability allows you to create 1d4 + 2 explosives, and it uses up 1 turn.

The DC for the explosives is 8 + Int + proficiency.

On a failed throw, the explosive does 1d10 damage, on a success, it does half that damage.

 Uses 2 EP

Explosive Marksman

You have a small portable cannon. It can shoot different explosives, which are unlocked at higher levels.

Firing a cannon ball which isnt a regular ball costs 2 EP

Cannon Ball

Just a cannon ball.

Deals 1d6 damage.

Fragmentary Ball

All creatures within 15 feet must make a Dex saving throw with a DC of 8 + shooters int + proficiency. If they fail it 1d4 fragments hit them, each doing 1d8 piercing damage.

Homing Ball

Automatically hits a target, dealing 1d4.

Incendiary Ball

Deals 1d4 bludgeoning damage and 1d8 fire damage.

Nuclear Ball

Does a 3 fireballs where it lands, and deals 5d10 poison damage.

Demolitions Diffusion

Able to defuse a bomb in 1 turn, or 10 seconds. 

DC to diffuse bomb is 15 - int - proficiency.

Uses 1 EP

Explosive Trapper

Allows the user to place 1d6+2 traps, which deal 1d8 damage. Must make a perception check of 8 + users int + prof.

Uses 2 EP

Previous Versions

Name Date Modified Views Adds Version Actions
12/20/2019 6:32:34 PM
46
4
5e
Coming Soon
12/20/2019 6:35:27 PM
5
1
--
Coming Soon

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