Barbarian
Base Class: Barbarian

The Defenders of the groups of warriors calling themselves titans hail from an unknown region of Azura having stared into Void Schisms they've been taught how to manipulate the vast nothing to defend others, whether it be conjuring a shield to defend yourself, using that shield to break your enemies, and finally beginning to create a massive ward to safeguard you and your allies.

Enraged Protector

The Void has taught you to take your friends lives into your own hands, starting at 3rd level when you take this path you have heightened reflexes to save your friends. While you are raging and within 10ft of your ally when they are attacked you may use your reaction to have the attack target you instead whether that be you tackling the target and getting hit by the attack or however your DM decrees. 

You may use this feature a number of times equal to your Dexterity Modifier those charges come back on a short rest. 

Void Shield

The Void has gifted you another lesson passed down from Defender to Defender, starting at 6th level you gain the Ability to manifest a shield of pure void energy to block an incoming Ranged attack (Whether it be spell or ranged weapon) using your reaction to block this attack you roll a 1d12+ your barbarian level and you gain Temporary HP equivalent to half of what you rolled as the attack is absorbed into your being. 

You may also use your action to manifest the shield to create a barricade that stands ten feet tall and ten feet wide, and Five feet thick. Creating cover to those around you. 

This ability Recharges on a Short Rest

Defender's Throw

You've taken these lessons well and have adapted them to your life style, you have even created your own spin on the shield forcing it to fly an an enemy dealing Damage. 

As an action starting at 10th level, with you manifest the Void Shield Hurling it at a foe to cause damage. Make a Attack Roll Using your Strength Modifier, if you hit you deal 2d12+Strength Force Damage. When the hit is made the shield returns to you and disappears. 

You may use this ability a number of times equal to your Intelligence Modifier that resets on a Short Rest.

Ward of Nothing

You've attained the greatest lesson known to defender titans, The Void has parted your dreams and has taught you the ultimate form of protection. Starting at 14th level with your action you conjure a shield that spans into a Sphere that is 15ft in Diameter, this Ward lasts till the beginning of your next turn. It has an AC of 10 and HP Equivalent to ten times your Barbarian Level. This Ward is immune to Magic Missiles and cannot be targeted by spells such as Fireball (Delayed Fireball is still Effective if the ward is placed over the Fireball) This Ward can Comfortably hold Nine people including yourself inside. Any creature can travel inside the Ward and out. Once you conjure this Ward you lose concentration on any spell you were concentrating on, You cannot be raging while attempting to Conjure the ward. When the ward Ends you Must Make a Constitution Saving Throw DC Equals your 8+Proficiency Bonus+ Wisdom Modifier Or gain one point of Exhaustion .

You may use this Feature once per Dawn

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