Barbarian
Base Class: Barbarian

You have gone under extensive martial training, however your raw power and devotion to the fight has distinguished you among your fellow soldiers. Your fury is one that allows you to tap into the tide of battle. You are there to destroy and cause panic among the enemy ranks, and that is just what you do.

Martial Talent

When you take this subclass at 3rd level, your rage puts you not in an indiscriminate state of wrath, rather it gives you a clearer state of mind. When you enter a rage, you gain the benefits of a fighting style of your choice of your choice when you enter the rage.

 

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

In addition, when you hit a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Armored Vanguard

At 3rd level, You’ve learned to incorporate the use of armor into your relatively reckless fighting style. While wearing medium armor, you may add your constitution to your AC as a reaction to being attacked, potentially causing it to miss you. You have a number of uses to this equal to your strength modifier. 



Preservation Instinct

At 6th level, Your heightened prowess while raging has allowed you to react more effectively to danger. When you are raging, you may use a free action to give yourself advantage on a saving throw. If you do this, all attacks against you are made with advantage until the start of your next turn. In addition, you will be able to use your unarmored movement even when wearing light or medium armor, but only while raging.



Elite Prowess

Starting at 10th level, you've learned to incorporate a good deal of technique to fall back on when utilizing your talents. Pick two skills in which you are proficient. You may treat any roll of 7 or lower with those skills as an 8.

Action Surge

You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again.

Previous Versions

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12/22/2019 12:01:56 PM
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