Base Class: Rogue
You have practiced your craft of dance and sword mastery. You have spent entire days dancing to the tunes that surround you and even longer with the blade. All you require is a blade in your hands and your feet begin to move on their own. You jump between battle fields and dance floors with such ease to the point where they even appear the same to you. Even the untrained eye who sees you move can realize your expertise and those who realize what they are seeing can only fathom what it took for you to become what you are. You have learned to communicate not just raw emotion through your body language but the very essence of life moves between the lifts of your footsteps and the strands of death coil between your hands. So swift have your movements become that even the lightest of armor only slows you down. You are a master of your craft, you are a sword dancer.
Alluring Dance
Starting at 3rd level, you can add Charisma Modifier to any Slight of hand, Acrobatics check you make and your dexterity modifier to any Performance. Persuasion, Deception check. In addition, when you make a running high jump, the height you can cover increases by a number of feet equal to your proficiency modifier times 2.
You also gain proficiency in scimitars.
This subclass gives you a new way to calculate your AC. 10 + Dexterity Modifier + Proficiency Bonus when you are unarmored and not using a shield.
Fighting Style
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Hidden Dance
You gain a new way to apply sneak attack. If you are within 5 ft of a creature you can as a bonus action target that creature and perform an amazing and perplex form of movements; roll a Dexterity (acrobatics) check to hide the location of your blade(s), It it contested by the creatures Wisdom (perception) check. If you succeed you can use your Sneak Attack against that target for 1 minuet even if you don't have advantage on the roll, but not if you have disadvantage on it. This benefit lasts 1 minute or until you end your turn more that 5 ft from the target or you successfully use this feature against a different target.
*Note - this feature does not grant advantage.
Extra Attack
Starting at 9th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Twirling Dance
You begin to spin and sway with such speed in your dance that new opportunities to attack begin to rise. When you make an attack with with a melee finesse weapon as part of an action, bonus action or reaction you can make a DC 30 acrobatics check. If you succeed you gain one additional attack as part of the first attack. This attack can be made with the same or different weapon as long as it is a melee finesse weapon. You can attack the same target or a different target, you can use your move between this attack and any future attacks. Twirling Dance however can not proc off an attack from twirling dance only attacks made during the normal turn.
The level 11 rogue feature Reliable Talent does not apply to Twirling Dance.
Blade Dance
You move with such grace and beauty that even deities are in awe. The stride of you feet wouldn't even disturb the grains of sand beneath them, the twirl of your blades threw the air create such a song that it can be heard even by the deaf. The poise of you body is so immaculate even the most cold blooded Lich gasps at what appears before their eyes. You have danced before and you will dance again but today... today the dance lives eternal.
Once per the dawn of a new sun while you are using melee finesse weapons you can use your bonus action to Blade Dance. You gain the benefits of both the dash and disengage action, you have advantage on you acrobatics checks and you can now apply your sneak attack on every attack instead of just once. You can still only apply sneak attack to a single creature once per turn. These benefits last until the start of your next turn.
Previous Versions
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7/15/2019 12:51:56 AM
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7/15/2019 4:59:35 AM
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7/15/2019 5:40:58 PM
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1/6/2020 5:57:09 AM
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200
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