Base Class: Paladin
Seek to eliminate magic murder hobos. Utilize the arcane to shut down and destroy other magic users. A viewpoint of an imbalance of power between magic users and those without access to magic.
(Expanded lore content to come. Just listing out the basic premise. I have no images to which I have copyright to use for avatars. I welcome feedback for balance and lore content.)
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Reflect Magic. As a reaction to a spell targeting you or an ally within 30 feet of you, you present your holy symbol to use your Channel Divinity and one spell slot. If the spell level is less than or equal to the level of the spell slot you used, then the spell is reflected back upon the caster, making the caster the new target of the spell.
If the spell level is greater than the level of the spell slot used, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell is reflected back upon the caster.
Arcane Sight. As an action, you can pray for Arcane Sight for then next 10 minutes, using your Channel Divinity. You gain the benefits of Detect Magic. Arcane Sight extends the benefits of Detect Magic to detection of magical enchantments or innate magical effects of a creature, along with the school of magic that best represents the magical affect. Arcane Sight can detect the aura of an invisible being, revealing its presence to you.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Mageslayers Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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|
9th |
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13th |
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17th |
Know Thy Enemy
When you make your Oath to the Mageslayers, you devote yourself to understanding your enemies. You gain proficiency in arcana.
Aura of Suppression
Beginning at 7th level, studies into abjuration magics gives you the ability to suppress magical affects. You and friendly creatures within 10 feet of you have advantage against spell saving throws.
At 18th level, the range of this aura increases to 30 feet.
Arcane Disruption
Starting at 15th level, giving no mercy to those attuned to the arcane you know how to disrupt their attachment to the ley lines of the world. Once per round when you hit a creature expend a spell slot, then the creature must make a concentration check. The creature must expend spell slots greater than or equal to the spell slot you expended. If the creature fails its concentration check, then it can't use spells until the end of its next turn.
Eldritch Reaver
At 20th level, your hatred for the arcane is displayed in your power to shut down the weave of magic on the battlefield. You can use your action to gain the following benefits for 1 hour:
- As a bonus action, you can teleport up to 15 feet to a space where you can see.
- You gain the effects of antimagic field. Having mastered the use of the arcane to shut down the weave of magic, you've refined the method to allow you to retain the affects of magical items you're attuned to.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.
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