Rogue
Base Class: Rogue

Born and raised on the streets, a Ruffian talks with his fists or blades. Commonly found in taverns and bar brawls, ruffians often become mercenaries, but a few heed the call of adventuring.

Toughened Delinquient

When you choose this archetype, gain proficiency with medium armor and martial weapons.

While wearing no armor, your AC is 12 + dexterity modifier. While wearing light armor, you get +2 to AC, and +1 AC while wearing medium armor.

Death Grip

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to attempt to grapple an enemy. The grappled creature can break the grapple by making a strength save DC greater than 8 + proficiency bonus + strength or athletics modifier. Moving with a grapple creature does not impede your movement and allows you to move at full speed. You have advantage on attacks against your grappled enemy.

Beatdown

When you select this archetype at 3rd level, unarmed attacks with your fists do 1d6 bludgeoning damage. You also trigger sneak attacks using your fists and strength based, non-heavy weapons. This feature cannot be enhaced by other class features that alter your unarmed damage.

Full Mount

Starting at 9th level, you may use a bonus action to shove a creature you are grappling prone. If you do so, you may mount the enemy and maintain the grapple with your legs, allowing the use of both your hands.

Whenever you take the Attack action, you may attack twice instead.

Uncanny Catch

By 13th level, whenever you use your uncanny dodge, you may also attempt to grapple the attacker. On a sucessful grapple, the attacker is disarmed and the weapon falls at your feet.

Whenever you take the Attack action, you may now attack three times instead.

Ruffians Abandon

When you reach 17th level, your history of violence has hardened  your body further. As a bonus action, you may enter a more primal frame of mind. You gain +2 to attack and damage rolls of strength based attacks for up to 1 minute. During this time, you gain resistance to bludgeoning, piercing and slashing damage. This effect ends early if and when you don't take or deal damage for 1 round.

During this time, you may replace any attack with two unarmed attacks instead, that still count as a single attack.

You may use this feature a number of times equal to your strength modifier before a long rest

Previous Versions

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Ruffian Image

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