Base Class: Artificer
This Artificer has studied magic to be able to make simple candles hold great power to use against foes in unique ways. They are able to use multiple spells at the same time when timing different length candles to activate. Their unique way of making spells work for them allows them to be very cunning on approaching many different circumstances.
Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with Candlemaker's Tool. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Candlemaker Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. These spells are the only spells that are able to be infused into your candles. You cannot cast these spells in any other way.
Artificer Level Spells
3rd Magic Missile, Ice Knife
5th Blindness/Deafness, Scorching Ray
9th Glyph of Warding, Lightning Bolt
13th Vitriolic Sphere, Blight
17th Cone of Cold, Flame Strike
Candlemaking
At 3rd level, you are able to make candles by succeeding a DC with the Candlemaker's tools(d20 + your proficiency + your Int Mod). Long candles DC 15. Medium candles DC 13. Short candles DC 10. It takes 1 hour to make a long candle. It takes 30 minutes to make a medium candle. It takes 10 minutes to make a short candle. Each candle must have a different spell infused in them unless the candle was a long or medium candle that was modified to smaller candles.
Each candle is a certain number of units. A short candle is 1 unit. A medium candle is 2 units. A long candle is 3 units. At 3rd level, you can have up to two units. This increases as you gain more levels. 5th level 4 units, 9th level 5 units, 13th level 6 units, and 17th level 7 units.
A long candle casts the spell it is infused with after two rounds at the end of your turn. The spell is cast at two levels higher than it's base level. A medium candle casts after 1 round at the end of your turn. The spell is cast one level higher than it's base level. A short candle casts at the end of your turn at their base level.
As a bonus action, you can modify a long candle to split into a medium and a short candle or modify a medium candle into two short candles. You can do this once per long rest.
You also know the Produce Flame cantrip. This spells allows you to activate a candle. If the candle is at a distance, the cantrip automatically succeeds as long as you have line of sight of the candle.
Candles cannot be used for Soul of Artifice.
Multiple Helping Hands
At 5th level, you learn the Mage Hand cantrip. Mage Hand only uses a Bonus action to cast and it creates two hands instead of one. You can also use Produce Flame to ignite 2 candles instead of one with one cast however, it cannot be 2 short candles.
Quick Burning Candle
At 9th level, you are able to choose one candle of medium or long size to reduce the cast time of the candle by one round at the time of making the candle. You can only have one Quick Burning Candle at a time. You are also able to change the target or direction of a candle from a distance as a bonus action. You can use this a number of times equal to your Intelligence modifier.
Candle Mastery
Starting at 15th level, you are able to craft a single long or medium candle within 10 minutes and by pass the DC needed to make it. You are also able to make a long or medium candle with a 1st level and a 2nd level spell infused in it. Both spells are cast when the candle would normally cast the spell that is infused. This candle cannot be a Quick Burning candle.
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