Base Class: Paladin
The Oath of The Guardian is the promise to maintain Justice, Order and Honour. A Paladin who swears to The Oath of The Guardian promises to defend those who cannot defend themselves and to right the wrongs of those that seek to corrupt and destroy. Many who swear this Oath are followers of the Gods of Law and Good and remain devoted to these ideals even at their darkest moments.
Tenets of The Guardian.
Honour. Treat others with fairness, and let your honourable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
Compassion: Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with Wisdom.
Justice. Pursue the Unjust and bring Justice to them, uphold the Law and Truth, or else Justice can not be served.
Truth. Through Truth, Justice is gained. Uncover the Truth wherever possible. Speak the Truth, let your word be your promise. Take responsibility for your actions and their consequences.
Judgement. Whenever possible, allow the Law to takes its natural course. If appropriate, you may pass Judgement yourself. Bring the Unjust before Judgement of the Law.
Oath Spells
You gain Oath spells at the Paladin levels listed.
Oath of The Guardian Spells
Paladin Level Spells
3rd Protection from Evil and Good, Hunter's Mark
5th Zone of Truth, Branding Smite
9th Beacon of Hope, Aura of Vitality
13th Death Ward, Guardian of Faith
17th Commune, Flame Strike
Channel Divinity
When you take this Oath at 3rd level, you gain the following two Channel Divinity options.
Purge the Unholy. As an action, you present your holy symbol and speak a prayer to your Diety. Each Fiend, Undead or Corrupted that can see or hear you within 30ft must make a Wisdom Saving Throw. If the creature fails its Saving Throw, its takes 2d6 radiant damage and become vulnerable to radiant damage for 1 minute.
Vow of Justice. As a bonus action, you can utter a Vow of Justice against a creature you can see within 10ft of you. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
Justice Guide Me
Staring at 7th level you may cast the True Strike cantrip as a bonus action a number of times equal to your Charisma modifier (minimum of 1) per Short Rest.
In addition, you may use an action to give yourself Blindsight for a number of hours equal to your Charisma modifier. You may do this twice per Long Rest.
Divine Protection
Beginning at 15th level, you are always under the effects of a Protection from Evil and Good spell. In addition, the spell also protects you from creatures of the Corrupted Type.
Paragon of Truth
At 20th level, you can assume the form of a Blind Angelic Being. Using your action you undergo the transformation. For 1 hour, you gain the following benefits.
- Wings sprout from your back and grant you a flying speed of 60ft.
- You gain 30ft of Truesight
- You gain a +2 to your Maximum Charisma
- You emanate an aura of Divine power in 30ft radius. The first time an enemy creature enters the radius it must succeed a Wisdom Saving Throw or suffer 30 Radiant damage. If the creature remains in the radius on its subsequent turns and has failed its save it suffers an additional 2d6 Radiant damage.
Previous Versions
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