Paladin
Base Class: Paladin

Blessed by Aton Cimeni himself, the Order of the Alban Knights maintain a strict vigil over the world of Erinn against otherworldly harbingers of war and malice. Their divine armaments against these alien foes require intense training to master and a far more disciplined will to harness.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Sanctification Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Sanctification Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Bathe in the Light. You channel your divinity through your Alban crest. As an action, you can bear your unit crest while reciting the Alban prayer. This act sanctifies you and up to five creatures of your choice within 30 feet. The effects of sanctification are determined by your path and last for 1 minute:

Path of the Blade- Each sanctified creature’s on-hand weapons become magical and gain a +1 to attack and damage rolls.

Path of the Shield- Each sanctified creature gains a bonus to their armor class and saves equal to half of your proficiency bonus.

Path of the Light- Each sanctified creature shimmers in light that extends 10 feet out, and grants temporary hit points equal to double the paladin’s level.

Silver-Tongued. As an action, you recite the Alban Prayer. For the next 10 minutes, you have a bonus to your persuasion and deception checks equal to your charisma modifier.

Path of the Blade

You channel your divinity through your Alban crest. As an action, you can bear your unit crest while reciting the Alban prayer. This act sanctifies you and up to five creatures of your choice within 30 feet. Each sanctified creature’s on-hand weapons become magical and gain a +1 to attack and damage rolls. This effect lasts for 1 minute.

Path of the Light

You channel your divinity through your Alban crest. As an action, you can bear your unit crest while reciting the Alban prayer. This act sanctifies you and up to five creatures of your choice within 30 feet. Each sanctified creature shimmers in light that extends 10 feet out, and grants temporary hit points equal to double the paladin’s level. The light fades when the temporary hit points disappear. This effect lasts for 1 hour.

Path of the Shield

You channel your divinity through your Alban crest. As an action, you can bear your unit crest while reciting the Alban prayer. This act sanctifies you and up to five creatures of your choice within 30 feet. Each sanctified creature gains a bonus to their armor class and saves equal to half of your proficiency bonus. This effect lasts for 1 minute.

Divine Armament

Through intense training, you have learned to manifest the divine armament of your Alban unit.

Judgment Blade. As an action, You call down a holy sword to rip through the heavens and plunge itself into the earth. 

Presence of the Guardian. Starting at 7th level, your presence passively increase the protections of you and your allies.

Aura of Renewal. Starting at 7th level, you emit an aura of divine light that amplifies recovery magic.

Aura of Renewal

Starting at 7th level, while you are conscious, you emit a 10 foot aura of divine light. When creatures are healed with magic while bathed in the light, they recover additional hit points equal to your charisma modifier.

At level 18, the range of your aura increases to 30 feet.

Judgment Blade

As an action, You call down a holy sword to rip through the heavens and plunge itself into the earth within 60 feet. Creatures within a 15 foot radius of the sword’s impact location must make a Dexterity saving throw and suffer 2d8 radiant damage on a failed save, or half on a successful save. The sword then remains for one minute.

As a bonus action on your turn, you can pull the sword from the ground and move it up to 20 feet and attack a creature within 5 feet of it that you can see. This melee spell attack uses your spell attack modifier and deals 1d8 radiant damage, adding your charisma modifier to the damage roll.

You can use this feature an amount of times equal to half your proficiency bonus, and can only have one Judgment Blade summoned at a time. You regain all uses after a long rest.

At level 15, your judgment blade grows in power.

Presence of the Guardian

Starting at 7th level, you passively increase the protections of you and your allies. While you are conscious, allied creatures within your presence gain a hovering shield, adding +2 to their AC and becoming resistant to radiant damage.

At 18th level, the range of your presence increases to 30 feet.

Armament Mastery

True Judgment Blade. You call down the True Judgment Blade of Aton Cimeni, dealing massive damage to a foe and giving advantage to allies and disadvantage to enemies. However, the cost to summon the Blade is quite high.

Lightbringer. Intense meditation has greatly improved your connection to the rejuvenating Light. The light itself flows through you.

Consecrated Warden. Through harsh experiences, you have honed your ability to call upon Aton Cimeni’s light to fortify your comrades, and you are capable of traversing the battlefield in short time to protect them.

Consecrated Warden

You have honed your ability to call upon Aton Cimeni’s light to fortify your comrades. If an allied creature with 60 ft. is targeted, you can use your reaction to move up to half of your movement speed and grant them temporary hit points equal to your paladin level. Also, if an enemy creature is within your aura, celestial spikes pierce their legs, and wings if they have them.  This halves the creature’s movement speed and deals 2d6 radiant damage. This effect takes effect when the creature first enters and begins its turn in the aura.

Lightbringer

Intense meditation has greatly improved your connection to the rejuvenating Light. The light itself flows within you. Your pool of Lay on Hands points doubles and now increases by 10 instead of 5 every time you level up. As an action, you can cast Lay on Hands on a target up to 30 feet away, as you call upon the healing rays from the heavens. You can also use Lay on Hands as a bonus action an amount of times equal to your charisma modifier.

True Judgment Blade

You have mastered Aton Cimeni’s divine blade, and have learned to summon its true form. As an action, you can now open a golden portal, releasing a 50 foot long, five foot wide platinum greatsword that pierces the earth at a point within 60 feet of you. Creatures on its impact point must make a Dexterity saving throw. On a fail, the target dies, and on a success, the creature suffers 6d10 slashing damage and is pushed 5 feet away. The sword radiates divine energy in a 80 foot high, 30 foot radius cylinder of bright light another 30 feet of dim light. Creatures of your choice that are within its bright light have advantage on their attack rolls. Meanwhile, creatures targeting allies within its bright light have disadvantage on their attack rolls. The Blade lasts for 1 minute.

The True Judgment Blade requires concentration to maintain. Dropping concentration will cause the judgment blade to dissipate in a fog of light. After dropping concentration, you must make a DC 25 Constitution saving throw, or gain 3 levels of exhaustion due to the extreme toll it takes on your body and soul to summon the True Judgment Blade.

Lastly, you cannot use this feature again until after you finish a long rest.

Nascent Divinity

At level 20, you can attune with the sacred light of Aton Cimeni himself. As an action, you become a true Alban Knight, and gain the following benefits for 1 minute:

  • You are resistant to all damage.
  • Wings of your design emerge from your back, granting you a flying speed of 60 feet.
  • You ignore resistance to radiant damage and immunities to radiant damage are considered resistances

Once you use this feature, you can’t use it again until you finish a long rest.

 

Previous Versions

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