Base Class: Fighter
Scion of the Greater Blade
Prerequisite Human/Half-Elf and 15 Strength or greater.
Your ancestors of the distant past became masters of the greatsword, so much so that he/she instilled their essence and power into their blade. When your ancestor died that blade and the power it held vanished to the ethereal plane only to be wielded again by a deserving member of the same blood line.
You have abandoned most other weaponry and have chosen to wear only light armor so that you can wield your blade with greater speed and strength. You are on a quest to be worthy of your bloodlines blade. As you become stronger your blade will gain some of the properties instilled in it by its former wielders.
At 3 level you gain the following traits:
Improved Weapon Bond – you spend one hour to connect with your blade and in doing so you feel a connection with your past as your sword fades from existence and you call out the name or your ancestors’ blade to have appear in your out reached hands. This blade is now ordained with your family crest and is of exquisite craftsmanship. You now have the ability to summon the blade to your hand as a free action once per turn after that you must use a bonus action to do so. You cannot be disarmed as long as you are conscious, and you can summon the blade to your hand as long as it is on the same plane of existence or the ethereal plane of existence. This bond requires attunement to your blade.
Defense of the Greater Blade --you have trained extensively in using your weapon for both offense and defense, when wearing light armor and not using a shield, you may add your strength modifier to you AC while you are wielding a bonded greatsword in combat.
Balance of the Greater Blade -- your strength and skill with a great sword has made your use of the weapon more versatile. You can wield a greatsword with one hand. Any greatsword you wield has versatile 2d6/2d8
At 7 level you gain the following traits:
Connect with the Elders -- You have attuned to your weapon so well that it has begun to speak with you subconsciously, it acquires the warning property, and a +1 to hit and damage rolls. Your weapon also emits a soft glowing light of the color of your choice while be wielded by you, you cannot change this color once it is chosen, the light permits sight of 20 feet around the blade you may dismiss this light at will.
Greatsword Improved Critical-- You now critical on a 19 or 20
Hurricane Slash-- You swing your sword so viciously that it strikes everything in its path. Once per combat as an action make an attack roll against all creatures within 5 feet of you
10 Level you gain the following traits:
Enhance the Bloodline-- You have proven yourself to your ancestors and they have granted you your choice of ability to your weapon - +1 to hit/damage or 1d6 elemental damage of your choice.
Gift of the Ancestors-- You can dismiss your Ancestral Sword to the ethereal plane as a bonus action and once per day you can travel with your blade to the ethereal plane. While there you are no longer a combatant and are no longer on the material plane. While in this plane you may converse with your ancestors, after you have returned from the ethereal plane you gain the following benefits for one minute +10 to movement 10 temporary hit points and all damage rolls that hit on your next attack deal maximum damage.
15 level
Meteor Blade Strike – Once per day you may dismiss your sword to the either and have it strike down on any 5’ square within your sight. A creature in the square must succeed at a dexterity save or take half damage from the strike. 2d6+str+any damage or elemental bonus or die
Greater Enhance the Blood line – You have proven yourself to your ancestors and they have granted you your choice of ability to your weapon - +1 to hit/damage or 1d6 elemental damage of your choice. You may stack +1 and elemental damage as long as it is the same element.
Level
Scion Master Wielding – All damage dealt with your ancestral sword is maxed a 2d8 roll is 16 and a 2d6 is 12 damage from this point on and you critical on an 18, 19 or 20.
Special
In your final days when time has taken its toll on you if you are level 20 or higher of the fighter class you perform a ritual to become one with your blade and your ancestors. When your ritual is complete your essence flows into your sword and it fades away to the ethereal plane. Your body stays on the material plane and the greatsword you sacrificed to your elders appears on in your hands with the names of your ancestors and your accomplishments carved into the blade. The final passage carved into the blade reads "To wield the powers of your past you must sacrifice the present"
Improved Weapon Bond
Improved Weapon Bond – you spend one hour to connect with your blade and in doing so you feel a connection with your past as your sword fades from existence and you call out the name or your ancestors’ blade to have appear in your out reached hands. This blade is now ordained with your family crest and is of exquisite craftsmanship. You now have the ability to summon the blade to your hand as a free action once per turn after that you must use a bonus action to do so. You cannot be disarmed as long as you are conscious, and you can summon the blade to your hand as long as it is on the same plane of existence or the ethereal plane of existence. This bond requires attunement to your blade.
Defense of the Greater Blade
You have trained extensively in using your weapon for both offense and defense, when wearing light armor and not using a shield, you may add your strength modifier to you AC while you are wielding a bonded greatsword in combat.
Balance of the Greater Blade
your strength and skill with a great sword has made your use of the weapon more versatile. You can wield a greatsword with one hand. Any greatsword you wield has versatile 2d6/2d8
Respect of the Elders
You have attuned to your weapon so well that it has begun to speak with you subconsciously, it acquires the warning property, and a +1 to hit and damage rolls. Your weapon also emits a soft glowing light of the color of your choice while be wielded by you, you cannot change this color once it is chosen, the light permits sight of 20 feet around the blade you may dismiss this light at will.
Greatsword Improved Critical
You now critical on a 19 or 20
Hurricane Slash
You swing your sword so viciously that it strikes everything in its path. Once per combat as an action may make an attack roll against all creatures within 5 feet of you
Enhance the Bloodline
You have proven yourself to your ancestors and they have granted you your choice of ability to your weapon - +1 to hit/damage or 1d6 elemental damage of your choice.
Gift of the Ancestors
You can dismiss your Ancestral Sword to the ethereal plane as a bonus action and once per day you can travel with your blade to the ethereal plane. While there you are no longer a combatant and are no longer on the material plane. While in this plane you may converse with your ancestors, after you have returned from the ethereal plane you gain the following benefits for one minute +10 to movement 10 temporary hit points and the next attack action you take deals maximum damage for every hit during that attack action only.
Meteor Blade Strike
Once per day you may dismiss your sword to the ethereal plane and have it strike down on any 5’ square within your sight. A creature in the square must succeed at a dexterity save or take half damage from the strike. The damage dealt is the same as if you swung your sword 3 times. The DC is 8 + Str + proficiency.
Greater Enhance the Blood line
You have proven yourself to your ancestors and they have granted you your choice of ability to your weapon - +1 to hit/damage or 1d6 elemental damage of your choice. You may stack +1 and elemental damage as long as it is the same element.
Scion Master Wielding
All damage dealt with your ancestral sword is maxed, a 2d8 roll is 16 and a 2d6 is 12 damage from this point on and you critical on an 18, 19 or 20.
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