Cleric
Base Class: Cleric

Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of their archdevil masters, whether raiding an enemy outpost or gathering more members for the cult. When a cultist dies, its soul emerges in the Nine Hells and becomes another of the Blood War's immortal soldiers. Most of the evil souls consigned to an afterlife in the Nine Hells become lemures, which make up the vast majority of the hellish forces, but some mortal recruits who willingly accept a contract offer from a powerful devil can arrive as a lesser devil.

Clerics in the Devil's Domain understand this and ralley members to transition to the immortal ranks. Granting power and championing the fight on all fronts, they are often hunted by good and evil alike. Knowing, however, that the promise of glory and eternal life in a place of power awaits them after death they are emboldened to be the best and most brazen zelots that they can be. Destroy the demons and the demonic followers. Strengthen the base of your patron lord. Be the champion that the lords look to and desire in the blood wars...

Champion of the Faith

Devil worshipers are hunted. Hunted by the combined forces of good. Hunted by demonic forces. Hunted by most social advocates. Generally they are not well viewed by most. Your lord gives you the basic skills to defend yourself while building the basis of power for his future needs. If you survive, glory to he who supported you when you were week. If you do not survive, it is obviouse that you were not worthy of further favor by the lord. 

Alternate Spells

There are several arch devils with varied ways of dealing with the world around them. Based on your idea of both your character and the will of your lord, choose a class with spells to pull from. Your patron lord grants you one spell from each of the various levels that you can cast as a sign of his power and his will. Remember that you are representing your lord and in that you must be the best. 

Wisdom is the spellcasting ability for any spell used with this feature, regardless of the class that it is pulled from.  

Hurt Like Hell

You are given the ability to cause great harm to your enemies. The wounds are an extension of you lords will channeled through you. The attack is magic in nature, and thus can be stopped by dispelling it, healing it (see above) or just overcoming the magic by sheer will. Later this ability becomes so strong that it draws the life force out of your foes to heal you. 

Devilish Familiar

Once you gain your 6th level in cleric you are deemed as someone who is worth investing in. The lord sends an imp to guide you in your passage and better build the forces for your lord. The imp is bound by a pact simular to the wizard spell find familiar. The difference is that the imp is an actual imp rather than a spirit who takes the form of an imp. Thus when he dies he is sent back to Hell where he will be punished for a full day for his failure prior to being able to be summoned by you again. The imp still conveys all of the abilities discribed in the spell find familiar and the abilities denoted under devils in the monster manual. In addition, he also is able to grant his Devil's Sight ability to any of the followers of the lord that sent him. This last ability is specifically to encorage the joining of your lords service, under you of course.

Invocation of the Chosen

Your service to your lord is recognized and rewarded. Choose two Warlock Invocations as if you had formed a pact with your lord as a warlock. Other worshipers of your lord recognize you as a chosen servant of the Archdevil and will act accordingly. Though this may be beneficial in some instances, it also may spark jealousy. You are considered one of the chosen.

Devil's Champion

Because of your status and level you are favored by your lord. You no longer age due to the natural flow of time. You no longer have a need to eat, drink or breath. Your body is sustained by the life force of your enemies. You constantly drain minimal health from those foes around you simular to the woulds caused by your weapon. You live to serve and serve to live. You are a devil's champion.

If the hit points can not be evenly distributed, devide as many as possible evenly and you decide who gets an extra hit point until all are distributed. It is not possible to retain extra hit points in the pool for the next round. Those who are at full health do not count for distribution, thus if there are no people to heal in this mannor the hit points in the pool are wasted. 

Augmented Channel Divinity

Undead who would normally be turned by your channel divinity can alternately be controled for upto 1 hour. If a creature would normally be destroyed, they instead are controled for 24 hours.  

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