Paladin
Base Class: Paladin

Fate was given to all in the time of creation, for some it holds them back, but for others it is the weapon that they fight the evils of the world with. This is rightly so for the Paladins of the Oath of Fate. Holy heroes that are selected by gods and intertwined by fate, who have a destiny laid out in the cosmos and are lead by the threads of fate along the way, aiding to their troubles and adventures.

Of Exalted Destiny

At 3rd level, you are able to cast the guidance cantrip.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Construct Destiny. As a reaction, you can call upon the divine will of fate itself and reconstruct it, using your Channel Divinity. Any roll made by an ally (including you) or enemy can be rerolled, and you can select which of the rolls to use for the outcome. 

This Channel Divinity can be used after a roll has taken place but before an outcome is decided.

Foretold Prowess. As an action, you pull the strings of fate to guide your hand in combat, using your Channel Divinity. Your movements are filled with an extremely refined grace and effortlessness, and any attack roll is made at advantage.This effect lasts for 1 minute.

This effect ends early if you are fall unconscious or are killed.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Fate Spells

Gifted Envisage

Starting at 7th level, any spells in the Oath Spell Feature can now be casted as a ritual, and if casted in this way this removes all material component costs required by the spells, if any. All other restrictions of spell casting and the spells themselves still apply.

Prophesied Endurance

Beginning at 15th level, When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can use this feature a number of times equal to your charisma modifier halved. This feature recharges once you've finished a Long Rest.

Heroic Providence

At 20th level, as an action, you may surround yourself in the threads of fate creating a torrent of wispy golden wind that envelopes you. For one minute you gain the following benefits:.

  • A creature that targets you with an attack or a spell (this includes area effect spells like fireball) must make a Wisdom saving throw equal to your spell save DC or be stunned until the start of their next turn.
  • You receive the effects of the spell divine favor.

Once you use this feature, you can’t use it again until you finish a long rest.

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