Barbarian
Base Class: Barbarian

 Once practiced by ancient warriors to protect the balance of good and evil, the Path of the Lycanthrope allows a Barbarian to use their cursed bloodline to change into hybrid beasts. Their inner rage transforms them into nightmares of mayhem. Though this curse empowers them, many who cannot control their inner rage are overtaken by their bloodline, and are forever lost to the wilds.

 

 

Wild Transformation

Starting at 3rd level, the cursed blood boiling in your veins mutates you into a creature of nightmares whenever you rage. Roll you Lycathrope Die( D6)on the table below to dictate what form you will take. your mutation lasts the duration of your rage unless dismissed or you fall unconscious. when you transform you gain access to the stat block of each form in the monster manual. you may still use all weapons and items you are wearing. your AC and Max HP do not change unless otherwise stated below. you can still speak in Hybrid form

Lycanthrope Tranformations
d6 Form
1 Werewolf
2 Wererat
3 Wereboar
4 Weretiger
5 Werebear
6 Wereraven
Werebear

Add +2 to your AC

Wereboar

increase Max Hp equal to 3 times your Barbarian Level

Wererat

gain access to Cunning action( Bonus action Dash, Hide, Disengage,)

Wereraven

cant provoke opportunity attacks

Weretiger

Add your Barbarian Level to your Attack Damage

Werewolf

Access to Pack tactics and sneak attack 1D6 (level 8 becomes 1D 8 and level 12 1D 10)

Wild shape

you may change into a rat, wolf, or boar for a total of hours equal to your barbarian level divided by 1/2 rounded down. you can do this a total of  2 times . while in wild shape you are to use the stat block form the monster manual. you can not speak or write in this form. you will regain this feature after a long rest.

Pack alpha

At level 3 you may now cast Speak with Animals and Dominate beast as an action. Each can be done once per long rest. This can only be done well in Hybrid or Wild shape

Ferocity

At 6th Level you can relinquish your control over your inner beast going into a blinding blood rage gaining  critical hit for a 19 or 20. Before your attack you then must make a Wis saving throw to control your Thirst for Blood. DC=8+ your proficiency modifier . On a failed save you attack one creature or person within your remaining movement. Role a percentile die. 25% or lower you attack the nearest friendly target within your remaining movement. If there is no friendly target within range you then spend your full  movement towards the nearest friendly target.At the end of your turn your remain blood raged and may attempted another wis save at the start of your next turn. If failed repeat until you attack your target or succeeded on your saving throw. 

 

 At Level 14 you have learned to harness your inner beast and now have advantage on your Wis saving roll .

Improved Wild shape

At level 6 you may change into the follow Brown bear, Tiger, Raven. 

Wild shape Perfected

At level 10 you may now change into the follow saber tooth tiger, Dire wolf, Polar bear, Giant boar 

Cannibal Rejuvenation

at level 10, as an action you can Feast on a newly killed target to regain HP. doing so will keep you enraged. you regain 3 D10 HP. you must be in Hybrid or Wild  shape to use this ability. This can be done once per Long rest.

 

Additional Transformation.

At 14th level you can now use your rage to trigger additional transformations. As a bonus action you can now choose to re-roll your Lycanthrope die on your turn to change your form again replacing your current transformation with the new one

Previous Versions

Name Date Modified Views Adds Version Actions
1/13/2020 4:38:55 AM
4
0
1.0
Coming Soon
1/13/2020 4:40:31 AM
1
0
--
Coming Soon
1/13/2020 4:41:29 AM
2
0
--
Coming Soon
1/13/2020 4:45:58 AM
5
0
--
Coming Soon
1/13/2020 4:59:16 AM
2
0
--
Coming Soon
1/14/2020 1:17:59 AM
8
0
2.0
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes