Base Class: Bard
Bards of the College of Dunamacy are masters of timing, usually ready with lightning fast quips, insults, or inspirational speeches. These bards seem to be prepared for every situation whether it be socializing with diplomats, giving an impromptu performance, or charging into battle.
Foresight
When you join the College of Dunamancy at 3rd level, you gain an innate ability to sense which skills may be advantageous for up coming events. You can change up to 3 of your skill proficiencies immediately after you finish a long rest.
Inspirational Initiative
Also at 3rd level, you learn how to manipulate time to help a member of you party gain an edge on initiative in Battle. When an ally rolls initiative you can expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and adding the number rolled from the creature’s roll. You can choose to use this feature after the ally makes its roll.
Time Warped Magic
At 6th level, you learn to push some of a spells damage further through time to cause more damage to the target in the future. When you hit a single creature with a spell that deals damage you can expend a bardic inspiration die. At the start of that creatures turn it takes damage of the spells damage type equal to the number rolled on the bardic inspiration die.
Future Sense
Starting at 14th level, When a spell makes you roll a saving throw, you can use a bardic inspiration die and add the number rolled to the total. You can choose to do so after you roll the die for the saving throw, but before the DM tells you whether you succeed or fail.
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