Base Class: Barbarian
This subclass specializes in using elemental based abilities while raging.
Storm's Armor
A protective magical force surrounds you, manifesting as a spectral storm that covers you and your gear. You gain temporary hit points equal to your level +10 for the duration. If a creature hits you the damage is absorbed by the armor and reflected back until a the armor has been completely consumed
Storm's Sense
This passive ability gives the user advantage on Int and Wis based skill checks while within a storm.
Storm's Resistance
The barbarian has become so accustomed to harsh temperatures that they now have resistance to frost and fire damage and effects as a constant passive effect.
Storm's Smite
Whenever you successfully hit a creature with a melee weapon attack while raging, you can activated this ability as a bonus action to deal 1d12 shock damage. You gain slots based on half your class level and they reset on a short rest.
Storm Walker
This passive ability gives the user advantage on all Dex based skill checks while within a storm.
Storm's Smash
The user smashes their weapon while raging causing a shock wave of flame around them for 15 feet. Any creature affected take 3d8 fire damage, and must make a Dex save DC 14 or be knocked prone. On a successful save creatures take half damage. This ability resets on a long rest and has charges equal to half the class level.
Storm's Calling
While raging you can use a charge to create a blizzard around yourself. The storm imposes disadvantage on all creatures that rely on sight and hearing to perceive enemies. Additionally it changes the terrain into rough terrain. Any creature who starts a turn within the storm takes 5d12 cold damage and must make a DC 12 CON save or suffer the frozen status effect. This ability recharges on a long rest and has one charge per 4 class levels.
Previous Versions
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1/10/2020 7:04:37 AM
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1/16/2020 8:26:51 AM
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1.1
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Coming Soon
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