Base Class: Fighter
During the creation of Dremora, their sorcerers have learned how to tap into the cosmic energy of the universe and manipulate it. They started to wield power from the stars to destroy their foes and learned how to travel incredible distances with the speed of falling stars. Eventually they learned how to share their innate power with others, and thus begun the order of the Constellation Knights.
The first knights of the constellation started to use cosmic power to aid them in battle. They have learned how to use the power of the stars to increase the damage they deal in battle, how to teleport short distances in a blink and even transform their own shape absorbing the power of the universe.
Cosmic Power
When you choose this archetype at 3rd level, you become surrounded by a cosmic power. This power protects you from harm and draws the attention of the enemies. You gain the following benefits:
Cosmic Mantle. Every time you take a short or long rest, you gain temporary hit points equal to your level + 1d4.
Cosmic Presence. As a bonus action you start to emanate a menacing presence for up to one minute, you can undo it as a free action. While in this state, whenever a creature up to 30ft from you declares a single target attack on a target that is not you, that creature must make a Charisma saving throw with a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a fail, they must target you with the attack instead, but if it is impossible for them to do it, such as you being out of the attack's range, instead, the creature receives 1d4 + your charisma modifier as pshychic damage. On a success, that creature becomes immune to this ability for 24 hours. Creatures with intelligence, wisdom or charisma below 3, or who are immune to the charm condition are immune to this ability. You may use this ability one time before you take a long rest. This number increases to two at 7th level and three at 15th level.
Starblade
At 3rd level you learn how to imbue your weapons with the power from the stars. You may add your Charisma modifier to your damage rolls as additional fire damage whenever you attack with a weapon you are wielding.
Blink
At 7th level you can use your movement action to teleport up to 25ft to a location you can see. You may use this feature a number of times equal to your charisma modifier. You regain all the uses of this feature when you take a long rest.
Glittering Shield
At 10th level, as a reaction, whenever you or a creature up to 30ft from you would take damage from an attack, even magical ones such as magic missile, you may create a shield around that target to protect them. You then lower the damage the target would receive by 1d4 + your Charisma modifier.
Cosmic Sight
At 15th level you learn how to see through the cosmos. Your eyes change form and you gain the ability to sense what the future holds for you. You receive the following benefits.
Cosmic Insight . You can briefly see what the universe has prepared for you. Whenever you and any creature you can see that you choose roll initiative, they add your Charisma modifier to the roll.
Cosmic Knowledge. You gain advantage on all Wisdom (Insight) and Wisdom (Perception) skill checks.
Paragon of the Universe
At 18th level you become so connected to the whole universe that you own body changes. You may change some details such as skin color, hair, eyes, but you may not grow additional limbs or change your height. At the start of all your turns, if you don't have temporary hit points you gain temporary hit points equal to your Charisma modifier. Additionally, whenever a creature deals damage that breaks these temporary hit points, they instantly receive your Charisma modifier as psychic damage.
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