Base Class: Rogue
Your training focuses on the use of the bow, and the gathering of information. you are not only a Peerless archer, but an expert of information, and stealth. rouges of the oakleaf often serve as spies, and scouts though they can also act as assassins when necessary.
The Rangers Cloak
at third level when you choose this subclass you gain expertise in stealth, if you already have this expertise you may choose another skill you are proficient in to gain expertise
In addition you gain a special rangers cloak that when worn gives you a +2 to stealth checks, and gives you the effects of an invisibility spell if you do not move and are in an area of dim light, if you are in complete darkness you can move 10ft per round and still gain this benefit.
Rangers Cunning
At 3rd level when you take this subclass you gain proficiency in two skills that use your Dex, Int, or Wis score and you may add half your proficiency modifier to all skills that use Dex, Wis, or Int.
In addition if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to one of the following characteristics of your choice
- Dexterity score
- Intelligence score
- Wisdom score
- Armor Class
- Current hit points
- Total class levels (if any)
Peerles Archer
At 9th level when you take the attack action on your turn you may make two attacks as part of the same action, in addition any attack made with a ranged or thrown weapon that dose not benefit from your sneak attack damage gains a bonus to damage equal to your proficiency modifier.
at 12th level when you make Two ranged attacks as your action you may one additional attack with a ranged weapon or a dagger as your bonus action.
Master of stealth
when you reach 13th level in this class your powers of stealth allow you to guide others through the shadows when you take the hide action you can take a penalty of -10 to your stealth check to give up to ten creatures within 15ft a +10 to there rolls, at level 17 the penalty you take becomes -5 and creatures you guide can ignore disadvantage on stealth checks due to armor. a creature must have an intelligence score of 5 or higher to benefit from this ability.
you can attempt to hide without breaking Line of sight if there are no enemy creatures within 30ft of you.
Perfected Technique
at 17th level you gain the following benefits
- your dexterity score and dexterity maximum Increase by 4
- the Bonus to AC and Stealth checks gained from your cloak is increased to +4
- you no longer suffer any penalty when guiding others in stealth
- your proficiency modifier increases to a +8
-
View User Profile
-
Send Message
Posted May 7, 2019https://www.google.com/search?q=ranger%27s+apprentice+series&oq=ranger%27s+ap&aqs=chrome.2.0j69i57j0l4.6076j0j7&sourceid=chrome&ie=UTF-8
Like the series?