Base Class: Druid
Druids of this clandestine circle specialize in rooting out the darkest of secrets and unraveling mysteries which confound others. They maintain a cloak of secrecy around their own actions with all the concealment nature can provide. Their stealth, speed, and ruggedness enable them to excel at manners covert.
Mystical Wild Shape
As a practitioner of this occult circle, at 2nd level you gain additional uses of Wild Shape for a maximum of 4 uses of the feature between short or long rests.
Cryptic Step
Starting at 2nd level, while not wearing metal armor, you gain advantage on all Stealth and Hide checks and can move at normal speed when being stealthy.
Circle Spells
At 3rd, 5th, 7th, and 9th level you gain access to spells of those available at that level from the following table of Mystery Circle Spells.
Once you gain access to a circle spell you always have it prepared and it doesn't count against the number of spells that you can prepare each day. If you gain access to a circle spell that is not on the druid spell list, the spell is nonetheless a druid spell for you.
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Mystery Circle Spells |
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Druid Level |
Circle Spells |
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3rd |
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5th |
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7th |
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9th |
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3rd Druidic Level
Circle Spells: Invisibility, Pass Without Trace
5th Druidic Level
Circle Spells: Invisibility, Pass Without Trace, Gaseous Form, Haste
7th Druidic Level
Circle Spells: Invisibility, Pass Without Trace, Gaseous Form, Haste, Greater Invisibility, Freedom of Movement
9th Druidic Level
Circle Spells: Invisibility, Pass Without Trace, Gaseous Form, Haste, Greater Invisibility, Freedom of Movement], Modify Memory, Scrying
Inexplicable Traction
Commencing at 6th level, your movement when in Wild Shape doubles and you cannot be slowed by magical means while so transformed. You can move at any speed when in beast form and still maintain stealthiness.
Esoteric Toughness
Beginning at 10th level, your Hit Points when transformed via the Wild Shape feature start at the maximum possible for that animal form or 4 times your druid level, whichever value is higher.
Paranormal Vitality
Upon reaching 14th level, you gain temporary hit points equal to your druid level whenever shifting back to your normal body from a Wild Shape or vice versa. In addition, you can choose to remove one point of exhaustion by use of the Wild Shape feature. Once you utilize this last aspect you may not remove another point of exhaustion thusly until after a long rest.
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