Base Class: Sorcerer
Your Ancestors became obsessed with the movement of fire. Worshiping it in its beauty, fluidity, and power. they breathed it in to their souls so that they could embody all that they saw in the flame. With the heat of the fire inside of you you have become incredibly agile, able to dodge attacks and return the favor to anyone who misses you.
Fire Dancing
at level 1 the rhythm of fire moves you making you harder to hit, when you aren’t wearing armor, your AC equals 13 plus your dexterity score.You also gain the ability to cast Shield which does not count as a known spell.
After casting Shield and resolving the attack against you, you gain the effect of the Dodge action.
Starting at 2nd level you can cast Shield by spending 1 sorcery point.
Fiery Rebuttal
At level 1 When an attack targeted at you misses, and the attacker is within 15 Feet you can use your reaction to burn the attacker for 1d6 fire damage. You can use this as a free action any time you cast the spell Shield, if you cast Shield double the base damage of Fiery Rebuttal.
beginning at level 2 you can use sorcery points to amplify this effect. For every 1 Sorcery point you spend you can increase the damage by 1d6 or change the area of effect to be a 15 foot cone that encompasses the space the attacker is in. For a single target make a ranged attack roll if you upgrade to a cone enemies should make a dexterity save instead.
The Damage increases to 2d6 at lvl 5, 3d6 at lvl 11 and 4d6 at lvl 17
Fiery Defense
Starting at level 6 you can strike back at more attackers, Fiery Rebuttal is now a free action, you also gain resistance to fire damage.
Fiery Evasion
Beginning at 14th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. if you succeed on your save you can deal the damage of your fiery evasion at the the caster if they are within 30 feet
Burning Tempo
Starting at level 18 you excel in the heat of battle, gaining strength as the battle rages harder, all of your fire damage abilities are increased by your charisma modifier plus 2 for each cantrip or spell you have cast this combat
Previous Versions
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