Monk
Base Class: Monk

capoeira is a martial art that combines elements of fight, acrobatics, music, dance and rituals in a very elegant and magnetic way. First created by slaves who had to hide their techniques in dance moves, the art of capoeira has now been long lost with you being one of its last practitioners

Bonus proficiency

As a capoeirista, you have mastered the art of both music and dancing providing you proficiency in performance checks and percussion instruments. With your moves being captivating both in and out of combat.

Ginga

Starting at level 3 you are able to use the back and forth movements of Ginga. Ginga is the foundation of capoeira and allows the player to spend 1 Ki point and take the Dodge action as a bonus action, successfully dodging a hit while Ginga is active allows you to use your reaction to either move 10ft in any direction or attempt an unarmed attack against the attacker. Also, you gain the ability move up to 10ft while inside of your opponent's melee attack range without losing any movement  

O Jogo

Starting at level 6 whenever you land a hit, by using one Ki point you are able to do one of the following actions:

Cabeçada: You hit your opponent with your head, he must succeed a strength saving throw or be pushed back 10ft  and suffer damage equal to your proficiency modifier + DEX modifier.

Rasteira: You sweep the leg of your opponent, he must succeed a strength saving throw or be knocked prone and suffer damage equal to your proficiency modifier + DEX modifier.

Rabo de Arraia: An evasive maneuver mixed in with a reverse roundhouse kick. The opponent must succeed a Dexterity saving throw or receive damage equal to your proficiency modifier + DEX modifier. The player also moves back 10ft

You may use only one of these actions per turn.

Chamada

At 11th level, your skill in the fighting and dancing aspects of capoeira is so great that, as an action, you are able to taunt your opponents and make them face you in a 1v1. The affected target would have to succeed a wisdom saving throw of (DC 8+proficiency bonus+charisma mod) or be charmed until the end of your next turn. The charmed target can only take offensive actions towards you (no attacks of opportunity), and any movement taken to get away from you is halved (can still help allies and cast spells that are not considered attacks). The charmed effect wears off if the charmed creature suffers damage from any source that isn't you, if you fall unconscious or if one 1 minute goes by. You may only use this ability against someone who is engaged in combat against you

You can use this ability once every short rest 

Mestre da Roda

When you reach level 17 you have acquired enough experience in fighting under pressure that the presence of enemies only strengthens you. Your AC increases by 1 for every enemy who is focusing on you.

Also when you and an enemy are engaged in a 1v1 duel (no enemies in a 5ft radius of both of you) you are able to re-roll missed attacks once per turn,

Charismatic defense

You use your charisma modifier instead of your wisdom for the unarmored defence 

Previous Versions

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1/18/2020 11:59:24 PM
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