Base Class: Fighter
Your aptitude with fighting with two weapons has shown through the start of your adventures. Taking this subclass will expand your skills ever more. By adding more bonus actions and reactions to your repertoire.
Dual Weapon Master
Starting at 3rd level you show your mastery of fighting with two weapons, gaining the following benefits.
-You can use two weapon fighting, even when the melee weapons you're wielding aren't light.
-You can stow or draw two weapons instead of one.
Two Weapons Are Scary
Starting at 7th level, you gain a bonus to Charisma (Intimation) checks equal to your Strength or Dexterity modifier.
Ambidextrous Assault
At 10th level your balance in each arm becomes more prominent. When you use your bonus action to attack with your off-hand, you can make two attacks instead of one. At level 18 you can make three attacks.
How Dare You
At 7th level when hit by a spell or ranged weapon attack, you can use your reaction to immediately move a distance up to 5 feet multiplied by your Charisma modifier. And attack the enemy that had attacked you. When taking this movement, attacks of opportunity against you have disadvantage.
Defensive Weapons
At level 15 your character has learned how to use their weapons for more than just offense. Whenever an enemy attacks you in melee combat, you can use your reaction to use you weapons defensively. You gain a +2 to your AC until the start of your next turn.
Ambidextrous Assault
At level 18 you can make three attacks as you bonus action.
Comments