Base Class: Monk
When adapting this subclass you double your proficiencies: Athletics and Acrobatics, If you lack proficiency in these skills, you gain proficiency once you select this subclass.
Take Down
Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s weight to make him fall prone. You can utilize a Ki point as a Bonus action to accomplish one of the following actions.
- Double Leg take Down: During your turn, If you move at least 10 feet towards your opponent you can use a ki point as a bonus Action to attempt a double leg takedown. The opponent must make a Strenght saving throw or fall prone and Grappled on the floor. This Bonus action can be attempted prior to your Action
- Sweep the leg: After you attack your opponent you can attempt to sweep the leg as a bonus action. When performing a leg sweep add damage equal to 1x your monk dice. The opponents have to roll an acrobatic save at disadvantage or fail prone to the floor
- Throw: When an opponent is grappled, you can use your bonus action to throw him on the floor and pin him down. While pinned down, the opponent is restrained and you are in a prone position. the opponent has 1/2 cover against opponents other than you.
Choke hold
At 6th level, when you are next to a prone opponent you can use your action to attempt putting your opponent to sleep. The enemy must perform an Constitution saving throw or fall asleep (unconscious) for 1 minute
Counter attack
Once per turn when you get damaged by a melee attack, you can use a ki point to attack your opponent with a flurry of blows.
Ground and pound
While an opponent is pinned down you you can use a Flurry of blows that grants 3 extra strikes against the opponent. These strikes cannot be transferred to another opponent.
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Posted May 21, 2022This subclass is awesome, and I think I’ll use it for my next monk. Keep up the good work!