Rogue
Base Class: Rogue

A Soulreaver possesses powerful psionic potential. They channel the power of souls to manipulate magic and create bound weaponry and armor. They are particularly adept as assassins, as their abilities allow them to strike suddenly leaving little evidence behind.

As a Soulreaver, your abilities have haunted you since you as long as you can remember, only revealing their potential when you were forced into stressful situations. Over time you have learned to manifest the essence of souls as energy to be manipulated like any other magic.

Soul Blade

As a bonus action, you can create a magical blade of shimmering psychic power from one or both of your hands. While one of your hands is manifesting a blade, you can’t hold anything in that hand. You can dismiss one or both blades at any time (no action required), and they disappear if you’re incapacitated.

The blade is a simple melee weapon with the finesse, light, and thrown properties. It has a normal range of 30 feet and a long range of 60 feet, and it deals 1d6 psychic damage on a hit. If you throw the blade as part of an attack, it vanishes immediately after it hits or misses its target. The blade otherwise disappears the instant it leaves your hand.

Grave Bolt

You have learned to unleash bolts of necrotic energy from your own soul. Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven’t used your Sneak Attack this turn. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. This uses your Sneak Attack for the turn.

Soul Blitz

Starting at 9th level, you may make an additional attack with your Soul Blades when you take the attack action.

Soul Cloak

You can weave a veil of soul essence to mask your physical presence. As an action, you can magically become invisible, along with anything you are wearing or carrying, for 10 minutes. This invisibility ends if you make an attack or if you force a creature to make a saving throw.

You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Soul Step

Like a ghost, you have the ability to slip in and out of the Ethereal Plane. You can now use your Cunning Action to teleport to an unoccupied space within 30 feet of you. You don’t need to see that space to teleport to it, but if you attempt to teleport through magical force that is Medium or larger, your teleportation fails and your bonus action is wasted. If you appear in a space occupied by another creature or filled by an object, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are shunted.

 

Soul Magic Initiate

Using the energy from soul essence, you gain the a limited ability to cast spells.

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