Base Class: Sorcerer
Your soul is an ancient one that has taken on many incarnations throughout the centuries. Having lived so many lives has attuned your soul to the Weave of magic and granted you the powers of sorcery. Though your past lives are mostly hidden from you, occasionally you receive glimpses of those former lives. These brief visions are mysterious, appearing in your dreams, or manifesting as a sense of deja vu. They may lead you to believe that you have a greater purpose, some unfinished business on the Material Plane. Even if you try to ignore these feelings and live your own life, you cannot help but be haunted by the visions of love, loss, victory, joy, and sadness from your past lives, and you nevertheless learn to draw power and inspiration from them.
Old Soul
Having lived many lives, you have a keen insight into others. At 1st level, you gain Expertise in the Wisdom (Insight) skill.
Long Memory
The glimpses of your past lives often offer up bits of knowledge that you never knew you knew. Starting at 1st level, any time you roll a 1 for an Intelligence check, instead of failing, you automatically succeed.
Recovered Skills
At 6th level, you find that you suddenly and unexpectedly remember certain skills from your most recent past life. You weren't necessarily an adventurer in every past life, but you were in your last one and you are now remembering some of those skills. You gain features from another class that you had been in that former incarnation. Features that scale by level instead use given fixed values. Roll or choose one from the table below.
Past Life Skills
| 1d12 | Past Life Class & Associated Skills |
|---|---|
| 1 | Barbarian - Proficiency in martial weapons, Barbarian's Unarmored Defense, Danger Sense, Great Weapon Fighting Style. |
| 2 | Bard - Proficiency in one musical instrument, Bardic Inspiration (1d6), Song of Rest (1d6) |
| 3 | Cleric - Turn Undead and any 2nd level Divine Domain Channel Divinity feature of your choice. |
| 4 | Druid - Druidic, Wild Shape |
| 5 | Fighter - Proficiency in martial weapons, proficiency with light armour and shields, Action Surge, Fighting Style of your choice. |
| 6 | Monk - Monk's Unarmored Defense, Martial Arts (1d4 damage), Unarmored Movement (+ 10ft movement), Extra Attack |
| 7 | Paladin - Proficiency in martial weapons, Divine Sense, Lay on Hands(10hp), Dueling Fighting Style |
| 8 | Ranger - Favored Enemy, Natural Explorer, Proficiency with bows and the Archery Fighting Style |
| 9 | Rogue - Proficiency in Thieves' Tools, Thieves' Cant, Cunning Action, one extra skill proficiency of your choice in Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth |
| 10 | Sorcerer - 6th level feature of the Sorcerer subclass of your choice. |
| 11 | Warlock - Access to Warlock spell list, Eldritch Blast bonus cantrip, your choice of one 1st level Otherworldly Patron Feature. |
| 12 | Wizard - Access to the Wizard spell list, one bonus cantrip of your choice, and a 2nd level Arcane Tradition feature of your choice. |
Channel Personality
At 14th level, dreams of other past lives can influence your abilities in a different way on any given day. Each time you complete a long rest you roll a 1d8 to randomly determine which of your past lives has influenced you that day. You adjust your ability scores accordingly and you will take on some particular mannerism from that past life. For example if you were once a king, then you may hold your head higher and speak in lofty tones. You are free to create your own table following the template of the sample given below.
Past Life Influence
| 1d8 | Past Life Influence |
|---|---|
| 1-2 | No Past Life Influence |
| 3 | Nobility +2 Charisma, -1 Constitution, |
| 4 | Soldier +2 Strength, -1 Dexterity |
| 5 | Farmer +2 Constitution, -1 Charisma |
| 6 | Sage +2 Intelligence, -1 Strength |
| 7 | Thief +2 Dexterity, -1 Wisdom |
| 8 | Priest +2 Wisdom, -1 Intelligence |
Inspirational Lives
At 18th you begin to learn more and more about the lives you once lived and you are able to draw inspiration from them. You can re-roll any single die roll of your choice. You must complete a long rest before using this feature again.
Previous Versions
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8/2/2018 12:05:33 AM
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