Wizard
Base Class: Wizard

This wizard is one that is known across the planes as a protector and a threat, they are Wizards that are proficient with that of Conjuration and Abjuration magics that allow for one to protect one’s self from external planar threats and one that knows how to use the realms of existence to one’s benefit. 

Force of the Planes

At 2nd level you gain the ability to instill extra damage into your spells against fey, fiends, celestials, aberrations, elementals. This damage is force damage to a damaging spell equal to your character level in this subclass. You can grant this too your own spell casting a number of times equal to your Intelligence modifier (minimum of once)

Veil Vision

Starting at 2nd level your abilities to see where planar tears and possible points of contention have grown much stronger. You are now able to sense where areas of weakness where a potential portal could be opened. You can use this ability a number of times equal to your Int mod, granting you a heightened sense of the plane around you for up to a mile you can feel out were extra planar portals may appear. When using this ability you can concentrate on it for an hour, similar to how one concentrates on a spell. 

Protection from the Planes

At 6th level you gain the spell magic circle as a spell you can cast, along with casting it normally as a ritual, and having it last for 8 hrs. If casting through the ritual version the casting of Magical Circle becomes one that only affects those in which you can deal extra damage toward.

Veil Walker

At 10th level, as you’ve learned and reached out towards the planes of existence so they have shown you some of their secrets and paths. As an action you can step between the Ethereal and Material planes and back again. You also gain when you are not on the same plane of existence than the one you normally inhabit, that your Veil vision expands up to 6 miles, and the type of planar energy becomes known to you. 

Protector of the Veil

At 14th level your knowledge, and expertise of the extra planar realms their inhabitants and tenndiances has made you both well known and well feared to those not native to the plane that you protect. You now cast cast the banishment spell a number of times equal to half your Intelligence modifier rounded up (a minimum of once) without expending a spell slot, and not needing to concentrate for a 1 minute to force a creature off the same plane of existence as you if they are not native to the same plane of existence.

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