Barbarian
Base Class: Barbarian

This title is a legend created by your tribe, applying it to the leader of the tribe as the strongest warrior, and your entire desire is to become the leader of the world, and by right its Kenpachi. In some societies being a leader doesn't mean you are the strongest, and they are armored with armies and guards, this is not the Kenpachi way, and you will teach them. If you defeat a leader of a village or city, you will become its Kenpachi and usher in a new understanding, and replicate the Kenpachi ways of your tribe unto them, and make them stronger for it. There may be enemies on your path to Kenpachi of All, but you can not stop until all under the sun know the ways of your tribe, and you lead them.

Kenpachi Way

As a Kenpachi, you lead by example. As the strongest, your job is to protect your tribe, and you've honed your skills to such a degree that if you were to go all out, there is nothing that will not kneel before you, so you restrict yourself incrementally, and it does great things towards your reputation with those you protect who will find that even though you've been restricted or disabled in some way, you still defeat your enemies, and you will earn their respect for it.

As a Kenpachi, you have a way of restricting yourself at level 1.

Way of the Strong. At level 1 when you enter a rage, your size category increases until you become Large, allowing you to wield your 2 handed weapon with one hand.

 

You gain access to two feats that you can learn at your ASI (Ability Score Improvement) intervals.

Way of the Blind. You put an eyepatch over your eye. Any attacks you make while this eyepatch is equipped is at disadvantage, additionally your dexterity saves are at disadvantage. You could during combat if your eyepatch were to be destroyed close your eye manually to serve this restriction.

Prerequisite: Bonus Action. You must reach half of your current HP to use this ability. You may not damage yourself, but can allow your foe to hit to reach the prerequisite. You may also use your allies to damage you if you wish.

Release: Once per long rest you see your foe requires a greater enemy than you are making for them, so you take off your eyepatch. You may:

-Add your Barbarian level to any attack that you hit as your weapon damage.

-your dexterity saves are no longer at disadvantage, and you may increase your armor by 2 (So long as you are using unarmored defense)

 

Way of the Predator. You may equip bells to your hair, your place on the initiative list will always be last, and you when rolling stealth fail the roll. You may choose if you wish to disable your bells sounds by tying up your hair, which would disable the effects and you will not be allowed to use your release until your next long rest.

Release: Once per Combat so long as you've not tied up your hair, you may:

-At the start of combat, taunt your enemies as they see your bells, you may roll intimidation, and if they fail a wisdom save vs your roll, they will be enraged towards you. Any attack they make against someone else is at disadvantage. They may of course use an AOE that may hit your allies alongside you, but so long as they attack you, any collateral damage will not be at disadvantage.

They may reroll their save at the end of their turns to reduce their rage towards you and attack another without disadvantage, but if you hit them, they have disadvantage on doing so until their next turn.

If you are unconscious the effects wear off 1 round later, and they will attack your unconscious body as your bells taunt them.

 

Kenpachi Presence

Long rest to regain. At 6th level If you defeat a foe whether by knocking them unconscious or killing them, any ally witnessing the knockout or kill within 10 ft, will be empowered by your leadership. This will grant your allies some combative resolve. They may add +2 to their AC so long as you or they do not go unconscious, and obtain a Kenpachi Die. This is a 1D4 die they can use to either: Reduce an enemies attack roll, or add to a save. These effects and any die unused is lost at the end of combat. These effects DO NOT apply to you.

 

Kenpachi Rage

Once per long rest at 10th level should you use your Way of the Predator at the start of combat you may enter a Kenpachi Rage. If you choose to do so you will:

-Drop to Half HP, allowing you to on your turn use your Way of the Blind Release

While in a Kenpachi Rage, all damage is halved magical or otherwise, this does not stack with anything to quarter/immune any damage unless otherwise granted by the DM.

Any damage that is designed to be fully given and is stated to be immune of resistance, can not be resisted, halved, or what have you is still halved.

If you drop to 0 HP, you instead go to 1 HP. This does not stack with any other ability that replicates this such as the Half-Orc Racial.

Kenpachi of All

Long rest to regain. Bonus Action. At 14th level from your stump you grow an arm made of blood, and grip your weapon with two hands as you once did.

You may choose 1 target. For you alone, this target's AC is reduced by 4

This lasts for 1 minute.

Previous Versions

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