Barbarian
Base Class: Barbarian

a barbarian that utilizes speed and focus before all else, the idea behind the path of one thousand cuts is that though a massive maul may be capable of causing great damage, a dagger can do all the same with enough persistence. this barbarian is meant to excel with use of light weapons, a barbarian with unmatched speed. this primal path is all about longevity and a strange kind of patience not normally displayed in barbarians. This subclass grants a limited restoration, and high defensive capabilities, as well as some hard hits. it represents a darker, gorier, ritualistic kind of fantasy.   

Swift Aggressor

Starting at 3 level while raging you gain an extra attack if you are only using light weapons, this is in addition to the bonus action attack that can be used with an offhand weapon. In addition, you gain an additional +1 to your rage damage while using light weapons.

Meditative Bleeding

starting at 3rd level you can chose to enter a meditative state on your turn while you are raging, to do so you must not move, take an action, or bonus action. If you do so you are resistant to all damage and have advantage on all saving throws until the start of your next turn. In addition, if while in “meditation”, you make an opportunity attack it automatically counts as a critical hit if it lands.

Vitality of the Bleeding Heart

at 6th level once you take this path your vitality increases; you gain 6 extra hit points and every time you level up from this point on as a barbarian you gain one new additional hit point. In addition, while raging at the start of your turn you regain hit points equal to your con modifier plus your proficiency bonus (minimum of 1) as long as you have at least one hit point.

Improved Fast Movement

at 10 level your movement again is increased by 10 feet while you aren’t wearing heavy armor.

Blood Letting Ritual

beginning at 10 level you can spend one hour to preform a ritual on yourself or an ally, this ritual counts as a casting of both lesser restoration and greater restoration, the material component is 100gp worth of obsidian instead of diamonds.   

Mural of Scars

starting at 14 level when fighting a creature that you have fought before you again a +1 to attack rolls and damage, a +1 to your AC from their attacks, and a +1 to any saving throws they force you to make.

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