Monk
Base Class: Monk

Monks who follow this discipline learn how to utilize their bodies most effectively, both in and out of combat. They see themselves as gifted individuals who have attained a beautiful form, and use that beauty as a tool of distraction.

 

Smothering Strike

At 3rd level, you learn how to effectively trap opponents through carefully applied pressure rather than through sheer brute strength. When you attempt to grapple a creature, you can use Acrobatics instead of Athletics. In addition, you can attempt to grapple a creature as a bonus action.

Center of Attention

When you choose this tradition at 3rd level, you learn how to draw attention to yourself and use your well-trained body to do the talking for you.

Your proficiency bonus is doubled for any Persuasion check you make. In addition, you can spend 2 ki points to cast Enthrall, requiring no vocal components when you cast it in this way.

Unseen Storage

Starting at 6th level, you have mastered the art of finding particularly effective hiding places on your body.

You can treat your entire body as if it were a Bag of Holding. You can store various items in unseen places on your person, completely hiding them from view and storing them in an extradimensional space that is considerably larger than you, but is linked to your body. Retrieving an item from this space requires an action. You cannot store a creature in this space.

Entrancing Distraction

Starting at 6th level, you have learned how to further master your physical beauty in combat in a number of ways:

Hypnotic Embrace: When you have a creature grappled, that creature is also stunned until the grapple ends, as the proximity to you is not entirely unwelcome.

Beautiful Diversion: You can spend 1 ki point and use your bonus action to make a Persuasion check contested by a creature's Insight check to attempt to distract them. If your check succeeds, the target has disadvantage on their next attack roll.

Disarming Display

Starting at 11th level, your dazzling body can leave enemies flat-footed and cause them to lose focus.

By spending 3 ki points and using your action, you strike a pose, and each creature of your choice that can see you within 30 feet of you must succeed on a Wisdom saving throw or be charmed by you until the end of your next turn or until the charmed creature takes any damage. You can also cause any of the charmed creatures to drop what they are holding when they fail the saving throw. When creatures are charmed in this way, they are also stunned, and they are unable to concentrate on spells.

Stance of Beguiling

Starting at 11th level, you have learned how to use your beauty to evade deadly attacks.

When a creature you can see hits you with an attack roll, you can spend 1 ki point and use your reaction to gain a bonus to your Armor Class, potentially causing it to miss you. The bonus equals your Charisma modifier (minimum of +1), and it lasts until the start of your next turn. 

Alluring Assault

At 17th level, your unearthly beauty and mastery of your body make you a truly dangerous opponent.

You add your Charisma modifier to the damage rolls you make with your unarmed strikes.

Everlasting Beauty

By 17th level, you have practiced using your presence to such a degree that it is second nature to you, and your inability to suffer the effects of old age extends to your looks.

Whenever you make a Persuasion check, you can treat a d20 roll of 9 or lower as a 10.

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