Base Class: Barbarian
Throughout the planes and multitudes of worlds across all realities, there exists a simple legend, albeit in numerous forms. The core of this legend, however, is always the same: there is a holy artefact which can restore life, cure any wound or disease and impart upon a person immortality, all from a single sip of water from it. The myth changes and morphs across existence, saying that the object is a silver bowl, or a wooden cup, or a jade decanter, an iron cauldron or even a simple, earthenware, dish. Whether this object actually exists or not is–to the seeker's point of view–aside from the point, as it is the journey that matters most.
Seekers on this path search for honour, glory, righteousness, and to become giants amongst their people. Many end up becoming kings, great conquerers or mighty heroes due to their ever adventurous nature: the quest is all. The rewards that come from this quest are merely trophies of one's journey, but they tend to be mighty rewards indeed. It is said, however, that the very greatest who had ever journeyed on this quest, ended up a simple fisherman, who lived with his son, in a castle, and who is still alive to this day despite a debilitating and permanent injury.
Pathfinder
Starting when you choose this path at 3rd level, while raging and attacking a creature using your reckless attack feature, any attack where both advantage dice roll the same number is a critical hit.
In addition, you gain the ability to cast the locate object spell, without using a spell slot or material components. Charisma is your spellcasting ability for this spell. After you cast this spell in this way, you can’t cast it this spell using this feature again until you finish a short or long rest.
Violent Pursuit
Beginning at 6th level, if you use your action to Dash, then you increase your speed by 10 feet and you are not affected by difficult terrain for any portion of this movement. In addition, at the end of this action you can make a single melee weapon attack as a bonus action against a target within range. If you are also raging when making the bonus action attack as part of this feature and it is a critical hit, then all damage dice rolled for this attack are maximised.
Seeker's Quarry
At 10th level, you gain the ability to hone your senses with magic in order to find those whom you seek. When you do so, you cast the locate creature spell, without using a spell slot or material components. Charisma is your spellcasting ability for this spell. After you cast this spell in this way, you can’t use this feature again until you finish a short or long rest.
While the spell as part of this feature is still active, all attacks by you against the target creature are considered critical hits.
Vengeance Seeker
At 14th level, you gain the facility to enact a retributive strike. When a creature, within range of your currently wielded melee weapon, damages you with a critical hit, you can immediately use your reaction to deliver a critical hit to that creature.
In addition, you gain the ability to unerringly seek your destination through magic. When you do so, you cast the find the path spell, without using a spell slot or material components. Charisma is your spellcasting ability for this spell. After you cast this spell in this way, you can’t cast this spell with this feature again until you finish a long rest.
Previous Versions
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8/3/2018 3:20:04 AM
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8/3/2018 3:22:21 AM
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Coming Soon
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