Cleric
Base Class: Cleric

A group of forge workers shape a piece of steel, hammering in harmonious unison. Old friends share drinks and recall stories of past adventures. A city buzzes with the energy of thousands of souls. A group of robed figures circle an artifact of divine import and chant in unison. A family sits down and shares a meal.

Communities come in many shapes and sizes. Gods of the Community domain -such as Erathis, Hestia, Yondalla, and Moradin- protect and guide communities from mighty civilizations to humble families. Acolytes of these gods could be orators for massive congregations, protectors of tiny villages, leaders of strange cults or peaceful champions of the realm. When led by a Cleric of the Community domain, any group truly becomes greater than the sum of its parts.

Community Domain Spells

Cleric level Spells
1st protection from evil and good, shield of faith
3rd aid, zone of truth
5th tongues, create food and water
7th guardian of faith, fabricate
9th raise dead, greater restoration

Proselytism

At 1st level you become proficient in Performance and Persuasion.

Double the proficiency bonus of any Performance or Persuasion check If you are using the Help action or are being helped.

Sacred Rituals

At 1st level, you can cast non-ritual Community domain spells as rituals.

Channel Divinity: Communal Rituals

Starting at 2nd level, you can use your Channel Divinity, and the help* of at least two other creatures (within 30 feet of you), to enhance your ritual cast spells in one of two ways:

Renewing Ritual

 Once you finish the ritual casting, you recover an expended spell slot equal to or less than half your cleric level. This spell slot cannot be 6th level or higher.

Protected Ritual

During the ritual casting, you become protected by the presence of a Tiny Hut. The hut fades away when the ritual casting ends.

*Creatures helping to ritual cast a spell must spend their action each turn and must maintain their concentration while doing so. If the ritual casting is interrupted the Channel Divinity is still consumed.

Caretakers Aura

Starting at 6th level, whenever a non-hostile creature within 10 feet of you takes damage, you can use your reaction to reduce the damage by an amount equal to your cleric level.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Holy Day

Starting at 17th level, you and any amount of non-hostile creatures can participate in a powerful, hour long ceremony in honor of your deity. Any creatures that participate in this ceremony gain temporary hit points equal to your Wisdom modifier + your cleric level and gains advantage on ability checks and saving throws until their next long rest. Once you perform this ceremony you cannot do so for another two weeks.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2018 6:25:58 PM
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11/29/2018 10:33:40 PM
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12/5/2018 8:59:45 PM
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12/5/2018 9:03:07 PM
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12/9/2018 1:44:03 AM
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1/28/2020 3:24:41 AM
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