Rogue
Base Class: Rogue

Phantom Thieves rarely work in the real world, employing the use of the cognition based world known as the Metaverse. Whether it be to make obtaining items a little easier, or to reform society, the Phantom Thief is always doing their best. They draw on their power from being present in cognition. Depending on how present in societal cognition the Phantom Thief is determines the powers that he or she obtains. 

Summon Persona

Persona is summoned (someone prominent in history, fiction or non-). Spells can be cast via summoned Persona, and buffs the Character.

Cognition Points

Based off of how present the Phantom Thief is in societal Cognition, it may make him better at sneaking, it may buff his spells, and it may grant him access to awakened Personas.

 4 Cognition Points- Increased Dexterity: Permanent advantage on Dex ability checks as long as the Phantom Thief has at least 4 Cognition Points

9 Cognition Points- Bonus Psychic Damage: 1d6 Psychic damage given on every spell attack (9 cognition points required)

18 Cognition Points- First Awakening: Persona achieves a new, buffed, and improved form. Permanent change regardless of how many Cognition Points the Phantom Thief has.

27 Cognition Points- Buffed Psychic DMG Spells and Physical Attacks: 2d8 Psychic damage on every spell AND physical attack (27 minimum)

40 Cognition Points- Final Awakening: Awakened Persona can achieve its final form, or another Persona can be awakened.

55 Cognition Points- Powers Meld as one: Character and Persona meld into one and act as one. (50 minimum)

Bonus Psychic Damage

1d6 of Psychic damage added to every spell attack

Buffed Psychic Spells and Physical Attacks

2d8 damage for both spell attacks, and physical attacks

Final Awakening

Either another Persona of your choice receives an additional Awakening, or your already Awakened Persona receives it's final Awakening.

Final Awakening- Persona's Ability Scores are all minimum 14, if one is not already at 20 make it so, if one is at 20 you can choose to have it go up to 26 (+8) or have another ability score become 20

First Awakening

A Persona of your choice receives an Awakening. Each of its ability scores go up one, but one of your choice goes up by two, this is only for your Persona's ability scores

Increased Dexterity

Advantage is given on any ability check involving Dexterity

Powers Meld as One

Persona and Character become a single being.

All Ability Scores are 16 minimum. If one or more ability score is at 20, you can choose which one is at 26, 24, or 22

Hitpoint Max , and current hitpoints get increased equal to your character level times 5

Phantom Image

Can project a duplicate of yourself to fight with you in combat. Retains all Ability Scores.

Does not get buffed with Cognition Points.

The Image acts on a separate Initiative.

Assassinate

If an enemy is surprised when you hit it's an automatic critical hit, you also have advantage on attack rolls against any creature that hasn't taken a turn in combat yet.

Thief in the Shadows

When the DM says"Roll Initiative", you can say the phrase "Shadows assist this Phantom Thief". You can then make a Hide action for free with advantage and force the DM to make a perception check. If it fails you avoid combat, surprised or not.

Using this feature uses up 10 of your cognition points every time.