Base Class: Barbarian
Unlike other barbarians, barbarians of the Path of the Shaman harness the spirits of their ancestors, and are able to use magic rather than just brute strength. Barbarians of the Path of the Shaman use magic of the elements to defeat their opponents, as well as to heal their allies.
Shaman Spellcasting
Starting when you choose this path at 3rd level, you gain the ability to cast spells. Wisdom is your spellcasting ability for your spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Elemental Magic
At 3rd level, you gain the ability to cast certain spells. See the tables below
| Shaman Spell List | |
| Level | Spell Name |
| Cantrip | Gust |
| Cantrip | Fire Bolt |
| Cantrip | Shocking Grasp |
| Cantrip | Mold Earth |
| Cantrip | Ray of Frost |
| 1st | Earth Tremor |
| 1st | Create or Destroy Water |
| 1st | Cure Wounds |
| 1st | Absorb Elements |
| 1st | Entangle |
| 2nd | Warding Wind |
| 2nd | Maximilian's Earthen Grasp |
| 2nd | Gust of Wind |
| 2nd | Spiritual Weapon |
| 2nd | Scorching Ray |
| 3rd | Erupting Earth |
| 3rd | Lightning Bolt |
| 3rd | Spirit Guardians |
| 3rd | Wind Wall |
| 3rd | Wall of Water |
| 4th | Conjure Minor Elementals |
| 4th | Control Water |
| 4th | Elemental Bane |
| 4th | Stone Shape |
| 4th | Wall of Fire |
| 5th | Cone of Cold |
| 5th | Conjure Elemental |
| 5th | Control WInds |
| 5th | Scrying |
| 5th | Wall of Stone |
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Level
|
Cantrips Known
|
Spells Known
|
—Spell Slots per Spell Level— | ||||
| 1st | 2nd | 3rd | 4th | 5th | |||
| 3rd | 2 | 4 | 2 | — | — | — | — |
| 4th | 2 | 5 | 3 | — | — | — | — |
| 5th | 2 | 6 | 4 | 2 | — | — | — |
| 6th | 3 | 7 | 4 | 3 | — | — | — |
| 7th | 3 | 8 | 4 | 3 | 2 | — | — |
| 8th | 3 | 9 | 4 | 3 | 3 | — | — |
| 9th | 3 | 10 | 4 | 3 | 3 | 1 | — |
| 10th | 3 | 11 | 4 | 3 | 3 | 1 | — |
| 11th | 3 | 12 | 4 | 3 | 3 | 2 | — |
| 12th | 4 | 13 | 4 | 3 | 3 | 2 | — |
| 13th | 4 | 14 | 4 | 3 | 3 | 3 | 1 |
| 14th | 4 | 15 | 4 | 3 | 3 | 3 | 1 |
| 15th | 4 | 16 | 4 | 3 | 3 | 3 | 2 |
| 16th | 4 | 16 | 4 | 3 | 3 | 3 | 2 |
| 17th | 4 | 17 | 4 | 3 | 3 | 3 | 2 |
| 18th | 4 | 17 | 4 | 3 | 3 | 3 | 2 |
| 19th | 4 | 18 | 4 | 3 | 3 | 3 | 2 |
| 20th | 4 | 18 | 4 | 3 | 3 | 3 | 2 |
Conscious Rage
At 3rd level, you can cast certain spells while raging. You gain the ability to cast any spells granted by the Path of the Shaman, even when you are in a Rage.
Healing Surge
At 6th level, you can, as an action, once per short or long rest, restore an amount of hit points to yourself or a creature within a 10 ft radius equal to 1d4 for every two of your Barbarian levels (i.e. If you are 10th level, you restore 5d4 hit points. If you are 20th level, you restore 10d4 hit points.
Ancestral Guidance
At 6th level, you gain a connection enough to your ancestors that they can help you. While raging, your ancestors can guide you. While raging, you have advantage on one attack roll per turn.
Mastery of the Elements
Starting at 14th level, once per long rest, as an action, you may cast either Chain Lightning, Earthquake, Fire Storm, Wall of Ice, or Whirlwind at the lowest Spell Level possible for that spell. Additionally, at any time, you can cast Commune as a ritual.
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