Base Class: Wizard
Economancy focuses on building, manipulating and exploiting the power of wealth. Wizards that excel in this school of magic spend less money on their components, are experts at manipulating market prices and those who become masters of this school can even buy back spent magic power.
Arcane Investment
Beginning when you select this school at 2nd level, the costs of your material spell components are halved.
Corruption of Greed
Beginning at 2nd level, your spells are tainted with the essence of greed. When you kill a hostile creature with a spell attack the creature's corpse is partially converted into precious gems and metals. The value of these materials, in gold pieces, is equal to the creature's CR squared.
Market Influencer
Starting at 6th level, your have become adept in haggling and market manipulation. You have advantage on Intelligence and Charisma ability checks when haggling prices. You can also manipulate the prices of specific items by spreading rumours. By spending 10 gp and four days you can lower the price of a specific product.
Corporate Synergy
Beginning at 10th level, your wealth imbues your magic with greater power. When you cast a spell that requires components with a gold cost your spell deals critical damage if it hits or your targets fail their saving throws.
Money is Power
Starting at 14th level, you can convert wealth into raw magic power. When you have no spell slots remaining you can use a Bonus Action to recover a spell slot by sacrificing 100 gp per spell slot level. For example, recovering a 9th level spell slot will consume 900 gp.
Comments