Cleric
Base Class: Cleric

Those who follow the path of undeath with reverence, praising lords of the Shadowfell, Liches and Death Tyrants. The faith of these clerics is stained with necromancy, undeath and foulness, granting powers existing beyond both life and death.

Undeath Domain Spells

Cleric Level Spells

1st

False Life, Inflict Wounds

3rd

Gentle Repose, Ray of Enfeeblement​

5th

Animate Dead, Vampiric Touch

7th

Blight, Shadow of Moil

9th

Danse Macabre, Negative Energy Flood

Additional Cantrip

When you choose this domain at 1st level, you gain the spare the dying cantrip. This spell does not count toward your known number of cantrips.

Disciple of Undeath

Also starting at 1st level, you can use your spells to feed upon the life force of others. Whenever you deal necrotic or negative energy damage using a spell of 1st level or higher to any number of creatures, you recover hit points equal to 2 plus the spell's level.

Channel Divinity: Posthumous Ally

Starting at 2nd level, you can use your Channel Divinity to animate the dead temporarily to aid you in combat.

As an Action, you present your holy symbol and reanimate a humanoid corpse within 30 feet of you. The corpse acts immediately after your turn and has hit points equal to your Wisdom ability score plus your cleric level. You can issue the corpse one of the following commands; attack, dodge, help. The corpse remains animated for 1 hour, until its hit points are reduced to zero, or until you choose to end the animation early as an Action.

The corpse uses the following stat block:

Reanimated Corpse
Medium undead, unaligned
Armour Class 11
Hit Points Your Wisdom score + cleric level
Speed 15 ft.
 
STR: 12 (+1),  INT: 3 (-4)
DEX: 12 (+1),  WIS: 10 (+0)
CON: 10 (+0), CHA: 6 (-2)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Actions: 
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
 

Foul Faith

Beginning at 6th level, you can use your spells extract more damage to others. Whenever you deal necrotic or negative energy damage using a spell of 1st level or higher to any number of creatures, you deal additional necrotic damage equal to 2 plus the spell's level.

Accursed General

At 8th level, you gain the ability to control more undead. Using spells that reanimate the dead, such as the animate dead spell, you can animate a number of undead equal to your cleric level.

False Vitality

Starting at 17th level, your connection to the Shadowfell grants you unnatural vigour. You can now receive temporary hit points from multiple sources simultaneously.

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