Warlock
Base Class: Warlock

Your patron is a Threadless, a being that operates outside the fabric of the Cosmic Weave. Destiny is a foreign concept to such a being, as it has no place in the ordered cosmos, instead existing beyond the limits of time and space, in the places between everywhere and nowhere, between now and never and always. As a Threadless has no place in the Weave, which governs that fabric of reality and the destiny of all, it is both beholden to none of the rules and limitations that even the gods themselves must submit to. However, this freedom comes at a cost, as such a being has no ability to interact with reality on its own. Instead, a Threadless plucks at the Weave itself, carefully unraveling the future of chosen champions who will, knowingly or unknowingly, use their newfound freedom from fate to alter the course of destiny. 

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Threadless Expanded Spells
Spell Level Spells

1st

feather fall, identify

2nd

blur, gentle repose

3rd

haste, slow

4th

arcane eye, divination

5th

commune, legend lore

Precognition

Starting at 1st level, you can give yourself a bonus to your initiative rolls equal to your Charisma modifier.

Woven Armor

Starting at 6th level, you may take a moment to focused on the flow of time itself. In doing so, you are able to predict where incoming strikes are coming from and are better able to dodge or repel them.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Another Place in time

Starting at 10th level, you have become part of both space and time, and can flash between different spaces between moments. You can cast misty step without expending a spell slot. This appears as a glass like fractures in space and time and makes a cracking sound that can be heard within 100 ft 

Temporal Parodox


Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly send time through the target. Roll a d100 and send that many years through someone. Weary from the sudden changes the target has disadvantages on saving throws and attacks until the end of your next turn. If the creature has a lifespan similar to a human or lower this effect doubles.

Once you use this feature, you can’t use it again until you finish a long rest.

The Threadless Image

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